GPU Systems Driver Engineer

Qualcomm

Quick summary

Work type
On-site
Location
San Diego, CA
Salary
$195,200–$292,800 / yr
Posted
46 days ago
Closes
Oct 20, 2026

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $202k
This role $244k
$145k most similar roles pay here $309k

This role pays more than 88% of similar roles. Most pay $168,500–$235,750 — the shaded band above. At the midpoint, this role pays about $244k versus about $202k for comparable roles.

Based on 240 similar postings.

Employer

About Qualcomm

Qualcomm is a leading American semiconductor and telecommunications company based in San Diego, CA.

Qualcomm currently has 555 open roles on FindRole.

Listed pay typically runs $154,000–$231,000 across 398 roles with salary data.

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At a glance

TL;DR · GPU Systems Driver Engineer

Join the GPU System Driver Team at Qualcomm Technologies as a Software Engineer or Staff Engineer to develop in-house GPU drivers for simulators and emulators, focusing on Vulkan/D3D12 APIs to verify function and performance of next-generation GPUs. You will collaborate closely with architects, hardware engineers, and verification teams throughout the development lifecycle, requiring deep knowledge of Adreno hardware architecture and graphics programming. Ideal candidates have 2+ years (Engineer) or 5+ years (Staff Engineer) of experience in C/C++, GPU programming, and real-time computing graphics technology. Familiarity with OpenGL, Vulkan, D3D11/12, GLSL/HLSL, and device driver development is essential for validating new Adreno GPUs effectively.

What you'll do

  • Develop Vulkan/D3D12 drivers for prototyping and verification of next-gen GPUs.
  • Collaborate with hardware teams to validate GPU functions on simulators/emulators.
  • Utilize knowledge of Qualcomm Adreno architecture and graphics APIs to solve complex issues.
  • Implement algorithms and optimize performance for real-time computing graphics technology.
  • Debug and troubleshoot driver-related issues across the development lifecycle.

What we're looking for

  • Bachelor's degree in Computer Engineering, Computer Science, or related field with 5+ years of relevant experience.
  • Master's degree in Computer Engineering, Computer Science, or related field with 4+ years of relevant experience.
  • PhD in Computer Engineering, Computer Science, or related field with 2+ years of relevant experience.
  • At least 3 years of C/C++ programming experience.
  • Experience with GPU programming using OpenGL, Vulkan, D3D11, D3D12, GLSL, or HLSL.
  • Strong knowledge of real-time computing graphics technology and ability to work closely with hardware teams.
  • Proven skills in device driver development for large-scale system software.

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