GPU Performance Modeling Driver Engineer

Apple Inc

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Quick summary

Work type
On-site
Location
San Diego, CA
Salary
$142,300–$214,300 / yr
Posted
101 days ago
Freshness
Confirmed live today

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $215k
This role $178k
$128k most similar roles pay here $278k

This role pays less than 83% of similar roles. Most pay $188,800–$241,750 — the shaded band above. At the midpoint, this role pays about $178k versus about $215k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3513 open roles on FindRole.

Listed pay typically runs $165,800–$277,600 across 2730 roles with salary data.

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At a glance

TL;DR · GPU Performance Modeling Driver Engineer

The GPU Performance Modeling Driver Engineer joins the Platform Architecture GPU Modeling team to drive advanced exploration for next-generation GPU architectures in iPhone, iPad, and Mac products. This role involves creating and maintaining C++ code to model the software stack for future GPUs while implementing Metal APIs to interact with functional and performance models. The engineer will develop a custom driver stack to support modern workloads involving ray tracing and mesh shading, while also implementing various graphics and compute APIs within the model itself. Collaborating with architects, compiler engineers, and software teams, the individual will assess hardware feasibility and run performance experiments. Required skills include C++ proficiency, GPU driver implementation experience, and familiarity with Metal, DirectX, Vulkan, or OpenGL to solve complex architectural tuning and research challenges for high-performance graphics systems.

What you'll do

  • Develop and maintain C++ code modeling the software stack for next-generation GPUs.
  • Implement Metal APIs to interact with functional and performance models of the GPU.
  • Build a custom driver stack to support modern workloads like ray tracing and mesh shading.
  • Integrate functional and performance aspects of various graphics and compute APIs into the model.
  • Conduct performance experiments and analyze results to evaluate new hardware and software features.
  • Assess the feasibility of new architectural features in collaboration with cross-functional engineering teams.
  • Improve GPU simulators used for research, performance analysis, and architectural tuning.

What we're looking for

  • Proficiency in developing software using C++.
  • Experience with GPU driver implementation.
  • Familiarity with one or more graphics APIs, such as Metal, DirectX, Vulkan, or OpenGL.
  • MS or PhD degree (preferred).
  • 3+ years of relevant experience (preferred).
  • Knowledge of drivers and implementation details of graphics and compute APIs (preferred).
  • Familiarity with GPU performance models, ISS simulators, compilers, operating systems, and GPU/CPU architecture (preferred).

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