GPU Performance Modeling Driver Engineer

Apple Inc

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Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$184,700–$324,800 / yr
Posted
101 days ago
Freshness
Confirmed live today

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $214k
This role $255k
$131k most similar roles pay here $346k

This role pays more than 91% of similar roles. Most pay $188,800–$239,987 — the shaded band above. At the midpoint, this role pays about $255k versus about $214k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3513 open roles on FindRole.

Listed pay typically runs $165,800–$277,600 across 2730 roles with salary data.

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At a glance

TL;DR · GPU Performance Modeling Driver Engineer

The GPU Performance Modeling Driver Engineer joins the Platform Architecture GPU Modeling team to drive advanced exploration for next-generation GPU architectures in iPhone, iPad, and Mac products. This role involves creating and maintaining C++ code to model the software stack for future GPUs while implementing Metal APIs to interact with functional and performance models. The engineer will develop a custom driver stack to support modern workloads like ray tracing and mesh shading, while also integrating graphics and compute APIs into the model itself. Collaborating with architects, compiler engineers, and software teams, the individual will assess hardware feasibility and run performance experiments. Required skills include C++ proficiency, GPU driver implementation experience, and familiarity with Metal, DirectX, Vulkan, or OpenGL. The work focuses on architectural tuning and research for high-performance graphics and compute features.

What you'll do

  • Develop and maintain C++ code modeling the software stack for next-generation GPUs.
  • Implement Metal APIs to interact with functional and performance models of the GPU.
  • Build a custom driver stack to support modern workloads like ray tracing and mesh shading.
  • Integrate functional and performance aspects of various graphics and compute APIs into the model.
  • Conduct performance experiments and analyze results to assess the feasibility of new hardware features.
  • Tune future GPU architectures in collaboration with architecture, design, and software partners.
  • Develop and improve GPU simulators for research, performance analysis, and architectural tuning.

What we're looking for

  • Proficiency in developing C++ code.
  • Experience with GPU driver implementation.
  • Familiarity with one or more graphics APIs, such as Metal, DirectX, Vulkan, or OpenGL.
  • MS or PhD degree (preferred).
  • 10+ years of relevant experience (preferred).
  • Knowledge of drivers and implementation details of graphics and compute APIs (preferred).
  • Familiarity with GPU performance models, ISS simulators, compilers, operating systems, and GPU/CPU architecture (preferred).

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