GPU Performance Modeling Driver Engineer

Apple Inc

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Work type
On-site
Location
Austin, TX
Posted
101 days ago
Freshness
Confirmed live today

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How this pay compares to similar roles

Similar $215k
$139k most similar roles pay here $277k

This listing doesn't post a salary. Most similar roles pay $188,800–$241,750.

Based on 240 similar postings.

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About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3513 open roles on FindRole.

Listed pay typically runs $165,800–$277,600 across 2730 roles with salary data.

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TL;DR · GPU Performance Modeling Driver Engineer

As a GPU Performance Modeling Driver Engineer, you will join the Platform Architecture GPU Modeling team to drive advanced exploration for next-generation GPU architectures in iPhone, iPad, and Mac products. You will be responsible for creating and maintaining C++ code that models the software stack for future GPUs, specifically implementing Metal APIs to interact with functional and performance models. Your daily work involves developing a custom driver stack to support modern workloads like ray tracing and mesh shading while integrating graphics and compute APIs into the model itself. Collaborating with architects, compiler engineers, and software teams, you will perform performance experiments and analyze results to assess the feasibility of new hardware features. Required skills include C++ proficiency, GPU driver implementation experience, and familiarity with Metal, DirectX, Vulkan, or OpenGL.

What you'll do

  • Develop and maintain C++ code modeling the software stack for next-generation GPUs.
  • Implement Metal APIs to interact with functional and performance models of the GPU.
  • Build a custom driver stack to support modern workloads like ray tracing and mesh shading.
  • Implement functional and performance aspects of various graphics and compute APIs within the model.
  • Assess the feasibility of new hardware and software features through technical analysis.
  • Run performance experiments and analyze results to tune future GPU architectures.
  • Evaluate the impact of new GPU features on overall system performance and functionality.

What we're looking for

  • Proficiency in developing C++ code.
  • Experience with GPU driver implementation.
  • Familiarity with one or more graphics APIs, such as Metal, DirectX, Vulkan, or OpenGL.
  • MS or PhD degree (preferred).
  • 10+ years of relevant experience (preferred).
  • Knowledge of drivers and implementation details of graphics and compute APIs (preferred).
  • Familiarity with GPU performance models, ISS simulators, compilers, operating systems, and GPU/CPU architecture (preferred).

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