GPU Performance Modeling Driver Engineer
Apple Inc
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How this pay compares to similar roles
This role pays less than 90% of similar roles. Most pay $188,800–$241,750 — the shaded band above. At the midpoint, this role pays about $169k versus about $215k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3513 open roles on FindRole.
Listed pay typically runs $165,800–$277,600 across 2730 roles with salary data.
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At a glance
The GPU Performance Modeling Driver Engineer joins the Platform Architecture GPU Modeling team to drive advanced exploration for next-generation GPU architectures used in iPhone, iPad, and Mac products. This role involves creating and maintaining C++ code to model the software stack for future GPUs, including implementing Metal APIs to interact with functional and performance models. The engineer will develop a custom driver stack to support modern workloads like ray tracing and mesh shading while collaborating with architects, compiler engineers, and software teams to assess hardware feasibility and run performance experiments. Required skills include proficiency in C++, experience in GPU driver implementation, and familiarity with graphics APIs such as Metal, DirectX, Vulkan, or OpenGL. The work focuses on the technical challenge of architectural tuning and evaluating new features through advanced simulation and analysis.
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