GPU Performance Modeling Driver Engineer
Apple Inc
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How this pay compares to similar roles
This role pays more than 66% of similar roles. Most pay $188,800–$241,750 — the shaded band above. At the midpoint, this role pays about $229k versus about $215k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3513 open roles on FindRole.
Listed pay typically runs $165,800–$277,600 across 2730 roles with salary data.
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At a glance
The GPU Performance Modeling Driver Engineer joins the Platform Architecture GPU Modeling team to drive advanced exploration for next-generation GPU architectures in iPhone, iPad, and Mac products. This role involves creating and maintaining C++ code that models the software stack for future GPUs. The engineer will implement Metal APIs to interact with functional and performance models while developing a custom driver stack to support modern workloads like ray tracing and mesh shading. Key responsibilities include implementing graphics and compute APIs within the model, running performance experiments, and analyzing results in collaboration with architects, compiler engineers, and software teams. Required skills include proficiency in C++, GPU driver implementation experience, and familiarity with graphics APIs such as Metal, DirectX, Vulkan, or OpenGL to evaluate new hardware features and ensure high-performance product delivery.
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