Staff XR Software Engineer, Customer Engineering

Qualcomm

Confirmed live 2 days ago High trust

Quick summary

Work type
On-site
Location
San Diego, CASanta Clara, CA
Salary
$130,400–$217,600 / yr
Posted
38 days ago
Freshness
Confirmed live 2 days ago
Closes
Feb 1, 2027

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $222k
This role $174k
$114k most similar roles pay here $287k

This role pays less than 84% of similar roles. Most pay $193,000–$251,250 — the shaded band above. At the midpoint, this role pays about $174k versus about $222k for comparable roles.

Based on 240 similar postings.

Employer

About Qualcomm

Qualcomm is a leading American semiconductor and telecommunications company based in San Diego, CA.

Qualcomm currently has 621 open roles on FindRole.

Listed pay typically runs $147,900–$222,500 across 601 roles with salary data.

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At a glance

TL;DR · Staff XR Software Engineer, Customer Engineering

XR Software Engineer, Staff - Customer Engineering joins the XR Customer Engineering team to support ecosystem partners, including enterprise solution providers, technology partners, and device OEMs. This role involves designing and supporting partner demonstrations, proof-of-concept deployments, and end-to-end solutions for next-generation augmented and virtual reality technologies. The engineer acts as a primary liaison between internal engineering teams and external partners to solve technical requirements for pre-commercial AR and VR hardware and software. Key technical skills include proficiency in C, C++, Java, or Python, along with debugging techniques and experience in software design and systems architecture. Preferred qualifications include expertise in Unity 3D, shaders, rendering pipelines, Android OS, and various XR SDKs like Oculus, Vive, and Magic Leap. The role addresses the challenge of integrating advanced graphics, camera, and display technologies into immersive products.

What you'll do

  • Design and support partner demonstrations and proof-of-concept deployments for XR technologies.
  • Architect end-to-end solutions that meet specific project requirements from ecosystem partners.
  • Act as a technical liaison and point of escalation between internal engineering teams and external partners.
  • Build, test, and support integrated XR solutions using the latest Qualcomm technology.
  • Develop innovative solutions for enterprise providers, technology partners, and device OEMs.
  • Solve complex technical problems through debugging and troubleshooting of XR systems.
  • Manage the full lifecycle of project assignments from initial design to final completion.

What we're looking for

  • Bachelor's degree with 4+ years of experience, Master's with 3+ years, or PhD with 2+ years in Engineering, Information Systems, Computer Science, or a related field.
  • At least 2 years of experience with programming languages such as C, C++, Java, or Python.
  • At least 1 year of experience with debugging techniques.
  • Experience in software design, mobile and/or XR systems architecture, problem solving, and troubleshooting.
  • Knowledge of Android OS including development and framework experience.
  • Unity 3D development experience with knowledge of shaders and rendering pipelines.
  • Background in Camera, Display, Video, or Graphics technologies.
  • Up to 3 years of experience in Embedded Software Systems.

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