Principal Software Engineer, XR

Qualcomm

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
San Diego, CA
Salary
$192,600–$289,000 / yr
Posted
32 days ago
Freshness
Confirmed live yesterday
Closes
Feb 6, 2027

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $199k
This role $241k
$125k most similar roles pay here $307k

This role pays more than 85% of similar roles. Most pay $173,800–$225,125 — the shaded band above. At the midpoint, this role pays about $241k versus about $199k for comparable roles.

Based on 240 similar postings.

Employer

About Qualcomm

Qualcomm is a leading American semiconductor and telecommunications company based in San Diego, CA.

Qualcomm currently has 623 open roles on FindRole.

Listed pay typically runs $148,300–$222,500 across 603 roles with salary data.

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View all roles at Qualcomm

At a glance

TL;DR · Principal Software Engineer, XR

The XR - Principal Software Engineer joins the XR Software organization to drive the next generation of augmented reality, virtual reality, mixed reality, and wearable computing platforms on Snapdragon systems. This leadership role involves designing and developing platform software including operating systems, middleware, and frameworks while managing architectural trade-offs regarding performance, latency, power, and thermal efficiency. The engineer will collaborate with hardware teams and experts in computer vision, machine learning, graphics, and camera systems to deliver commercial products. Required technical skills include proficiency in modern C++ (C++11/14/17/20), experience with Android or Linux-based embedded platforms, and expertise in heterogeneous computing environments involving CPUs, GPUs, DSPs, and AI accelerators. The role focuses on solving complex system architecture challenges to enable high-quality user experiences across various wearable devices and immersive technologies.

What does a Software Engineer earn in California?

Median $214000 from 775 postings across 63 companies.

See salary data

What you'll do

  • Lead the architecture, design, and development of XR platform software including operating systems and middleware.
  • Translate product requirements into detailed implementation specifications and technical software designs.
  • Analyze AR/VR use cases and data flows to develop scalable system architectures and HW/SW partitioning.
  • Drive architectural trade-offs regarding performance, latency, power consumption, and thermal efficiency.
  • Lead debugging, performance optimization, design reviews, and system validation activities.
  • Integrate technologies in computer vision, machine learning, graphics, and camera systems into commercial XR products.
  • Provide technical leadership to influence architecture decisions across multiple teams and product areas.

What we're looking for

  • Bachelor's degree in Engineering, Information Systems, Computer Science, or a related field.
  • 8+ years of experience with a Bachelor's, 7+ years with a Master's, or 6+ years with a PhD in a relevant technical field.
  • 4+ years of work experience with programming languages such as C, C++, Java, or Python.
  • Extensive experience developing complex software systems and platform software.
  • Strong proficiency in modern C++ (C++11/14/17/20).
  • Experience developing software on heterogeneous computing systems including CPUs, GPUs, DSPs, and AI accelerators.
  • Experience with Android and/or Linux-based embedded platforms.
  • Expertise in Computer Vision, AI/ML, Camera Software, Graphics, SLAM, Sensor Fusion, or XR Frameworks (preferred).

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