Silicon Validation Software Engineer, GPU IP Validation and Integration

Apple Inc

Confirmed live today Low trust

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$184,700–$324,800 / yr
Posted
126 days ago
Freshness
Confirmed live today

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $196k
This role $255k
$129k $346k
below market most similar roles pay here above market

This role pays more than 97% of similar roles. Most pay $168,500–$224,125 — the blue band above. At the midpoint, this role pays about $255k versus about $196k for comparable roles.

Based on 240 similar postings.

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About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3497 open roles on FindRole.

Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.

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At a glance

TL;DR · Silicon Validation Software Engineer, GPU IP Validation and Integration

As a Silicon Validation Software Engineer- GPU IP Validation and Integration, you will join the Silicon Technologies group to develop graphics validation software and integrate it into system level test environments. Your daily responsibilities include writing shaders to stress the GPU and memory subsystem, applying deep GPU architecture knowledge to test pipeline interactions between the GPU and various SoC IP blocks, and using driver and firmware APIs to compile shaders and move data via GPU threads or SIMD groups. You will debug SoC software and hardware issues while performing system level validation. Required skills include C/C++, Python, GNU Make, and experience with OpenGL, CUDA, and compilers. You must understand GPU memory hierarchies, compute systems, and operating systems to solve complex hardware and software integration problems.

What you'll do

  • Write shaders to stress the GPU and generate high bandwidth traffic to the memory subsystem.
  • Develop tests that stress the GPU pipeline and exercise interactions between the GPU and other SoC IP blocks.
  • Use driver and firmware APIs to compile shaders and move data using GPU threads and SIMD groups.
  • Debug SoC software and hardware issues during system-level validation.
  • Implement and run ML and LLM workloads for GPU characterization.
  • Integrate graphics validation software into the system-level test environment.

What we're looking for

  • A bachelor's degree in a relevant field is required.
  • Minimum of 10 years of relevant industry experience in silicon validation software engineering or a related field.
  • Experience with Graphics, OpenGL, and CUDA (preferred).
  • Understanding of the GPU pipeline, graphics theory, and SoC architectures (preferred).
  • Experience with image processing, memory hierarchies, and compilers (preferred).
  • Strong C/C++ programming skills (preferred).
  • Proficient in Python and GNU Make (preferred).
  • Deep understanding of compute systems, operating systems, and computer architecture (preferred).

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