Silicon Validation Software Engineer, GPU IP Validation and Integration

Apple Inc

Confirmed live yesterday Low trust

Quick summary

Work type
On-site
Location
Beaverton, OR
Posted
126 days ago
Freshness
Confirmed live yesterday

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Similar $198k
$139k $252k
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About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3497 open roles on FindRole.

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TL;DR · Silicon Validation Software Engineer, GPU IP Validation and Integration

As a Silicon Validation Software Engineer- GPU IP Validation and Integration, you will join the Silicon Technologies group to develop graphics validation software and integrate it into system level test environments. You will write shaders to stress the GPU and generate high bandwidth traffic to the memory subsystem, utilizing your deep understanding of GPU architecture to exercise interactions between the GPU and various SoC IP blocks. Your daily work involves using driver and firmware APIs to compile shaders and move data using GPU threads or SIMD groups. You will debug SoC software and hardware issues while performing system level validation. Required skills include C/C++, Python, and GNU Make, with experience in OpenGL, CUDA, image processing, compilers, and implementing ML/LLM workloads for GPU characterization.

What you'll do

  • Write shaders to stress the GPU and generate high bandwidth traffic to the memory subsystem.
  • Develop tests that stress the GPU pipeline and exercise interactions between the GPU and other SoC IP blocks.
  • Use driver and firmware APIs to compile shaders and move data using GPU threads and SIMD groups.
  • Debug SoC software and hardware issues during system-level validation.
  • Implement and run ML/LLM workloads for GPU characterization.
  • Integrate graphics validation software into the system-level test environment.

What we're looking for

  • A bachelor's degree in a relevant field is required.
  • Minimum of 10 years of relevant industry experience in silicon validation software engineering or a related field.
  • Experience with Graphics, OpenGL, and CUDA (preferred).
  • Understanding of the GPU pipeline, graphics theory, and SoC architectures (preferred).
  • Experience with image processing, memory hierarchies, and compilers (preferred).
  • Strong C/C++ programming skills (preferred).
  • Ability to implement and run ML/LLM workloads for GPU characterization (preferred).
  • Proficiency in Python and GNU Make (preferred).

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