Senior Technical Artist, Character Rigging & Technology
Electronic Arts
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How this pay compares to similar roles
This role pays more than 53% of similar roles. Most pay $151,650–$208,475 — the shaded band above. At the midpoint, this role pays about $173k versus about $180k for comparable roles.
Based on 240 similar postings.
Employer
Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.
Electronic Arts currently has 32 open roles on FindRole.
Listed pay typically runs $141,400–$204,400 across 18 roles with salary data.
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At a glance
As a Senior Technical Artist – Character Rigging & Technology within the EA SPORTS Tech team, you will focus on developing character rigging technology, pipelines, tools, and workflows for content creators across multiple titles. You will collaborate with artists and engineers to build scalable solutions for skin deformation, secondary motion, control rigs, and complex skeletons while balancing visual quality against runtime performance. The role requires expertise in 3D content creation packages like Maya and Houdini, along with proficiency in Python or C# scripting; C++ experience is a bonus. You will also investigate and debug technical issues across game-engine workflows such as Frostbite, Unreal, or Unity. This position addresses the core challenge of improving character quality and production efficiency by creating shared tools and innovative deformation systems to solve complex animation hurdles in sports games.
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