Senior Technical Artist, Character Rigging & Technology
Electronic Arts
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How this pay compares to similar roles
This role pays more than 55% of similar roles. Most pay $147,925–$213,375 — the shaded band above. At the midpoint, this role pays about $173k versus about $181k for comparable roles.
Based on 240 similar postings.
Employer
Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.
Electronic Arts currently has 28 open roles on FindRole.
Listed pay typically runs $141,400–$204,400 across 13 roles with salary data.
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At a glance
As a Senior Technical Artist – Character Rigging & Technology within the EA SPORTS Tech team, you will develop character rigging technology, pipelines, tools, and workflows for content creators across multiple titles. You will collaborate with artists and engineers to build scalable solutions for skin deformation, secondary motion, control rigs, and complex skeletons while balancing visual quality against runtime performance. The role requires expertise in human anatomy and animation principles to solve technical challenges in character movement. Key requirements include proficiency in Maya and Houdini, along with scripting skills in Python or C#; C++ experience is a bonus. You will also investigate and debug issues across game-engine workflows like Frostbite, Unreal, or Unity. This role focuses on creating shared tools and production workflows to improve character quality and scalability for sports entertainment content.
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