Senior Technical Artist, Character Rigging & Technology

Electronic Arts

Confirmed live yesterday High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Vancouver, BC, CanadaOrlando, FL
Salary
$141,400–$204,400 / yr
Posted
43 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $181k
This role $173k
$133k most similar roles pay here $222k

This role pays more than 55% of similar roles. Most pay $147,925–$213,375 — the shaded band above. At the midpoint, this role pays about $173k versus about $181k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 28 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 13 roles with salary data.

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At a glance

TL;DR · Senior Technical Artist, Character Rigging & Technology

As a Senior Technical Artist – Character Rigging & Technology within the EA SPORTS Tech team, you will develop character rigging technology, pipelines, tools, and workflows for content creators across multiple titles. You will collaborate with artists and engineers to build scalable solutions for skin deformation, secondary motion, control rigs, and complex skeletons while balancing visual quality against runtime performance. The role requires expertise in human anatomy and animation principles to solve technical challenges in character movement. Key requirements include proficiency in Maya and Houdini, along with scripting skills in Python or C#; C++ experience is a bonus. You will also investigate and debug issues across game-engine workflows like Frostbite, Unreal, or Unity. This role focuses on creating shared tools and production workflows to improve character quality and scalability for sports entertainment content.

What you'll do

  • Develop and improve character rigging pipelines, tools, and workflows to increase production efficiency.
  • Design and implement technical solutions for skeletons, control rigs, skin deformation, and secondary motion systems.
  • Resolve technical issues across character content, internal tools, and game-engine workflows.
  • Optimize assets to balance high visual quality with real-time performance requirements.
  • Evaluate and integrate new technologies and techniques to improve character production scalability.
  • Provide technical direction, documentation, and knowledge sharing for the technical art team.
  • Mentor other Technical Artists and establish best practices across multiple development teams.

What we're looking for

  • 6+ years of experience in Technical Art, Rigging, Character Technology, or Animation Technology.
  • A bachelor's degree or equivalent professional experience in a related field.
  • Strong expertise in character rigging and deformation, including complex skeletons, control rigs, and skin deformation.
  • Deep understanding of human anatomy and animation principles as they relate to character deformation.
  • Experience developing tools, pipelines, and workflows for content creators.
  • Proficiency in scripting or programming using Python or C#.
  • In-depth experience with 3D content creation packages such as Maya and Houdini.
  • Experience with asset optimization and performance constraints for real-time character systems.

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