Senior VFX Artist

Nvidia

Confirmed live yesterday High trust
Remote

Quick summary

Work type
Remote
Location
CA
Salary
$184,000–$287,500 / yr
Posted
3 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $206k
This role $236k
$154k most similar roles pay here $302k

This role pays more than 76% of similar roles. Most pay $177,250–$235,750 — the shaded band above. At the midpoint, this role pays about $236k versus about $206k for comparable roles.

Based on 240 similar postings.

Employer

About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 910 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 894 roles with salary data.

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View all roles at Nvidia

At a glance

TL;DR · Senior VFX Artist

Senior VFX Artist - Lightspeed Studios joins the Lightspeed Studios team to develop tools, pipelines, and workflows that enable artists and developers to create high-quality real-time content. This role involves designing and developing Python and Qt/PySide tools, desktop applications, and DCC integrations like Maya, Houdini, Substance, Blender, or Photoshop. The position focuses on solving production problems by improving how content moves through the pipeline while enhancing iteration speed for artists and engineers. Key responsibilities include building production systems, integrating with real-time engines such as Unreal Engine, and exploring automation via agentic AI systems. Candidates should possess expertise in software architecture, API design, asset pipelines, source control, and metadata. The role addresses technical challenges in creating advanced real-time experiences by translating complex production requirements into reliable, well-designed software solutions for the studio's next-generation tech demos.

What you'll do

  • Design and develop Python and Qt/PySide tools, desktop applications, and DCC integrations.
  • Translate production challenges from artists and engineers into practical software solutions.
  • Improve existing tools and workflows to enhance usability, reliability, performance, and iteration speed.
  • Develop integrations across DCC applications, production systems, and real-time environments like Unreal Engine.
  • Explore new approaches for content creation and workflow automation using agentic AI systems.
  • Build reliable, well-designed software to help artists and engineers iterate faster.
  • Manage asset pipelines including source control, validation, metadata, and publishing workflows.

What we're looking for

  • 8+ years of professional experience in tools engineering, pipeline engineering, technical art engineering, or related software development.
  • BS, MS, or equivalent experience in Computer Science, Engineering, or a related subject area.
  • Strong Python development experience with an understanding of software architecture, debugging, testing, and API design.
  • Strong experience building desktop tools and user interfaces with Qt, PySide, PyQt, or similar frameworks.
  • Experience integrating DCC applications such as Maya, Houdini, Substance, Blender, Photoshop, or similar tools.
  • Experience developing production integrations or tools for real-time engines such as Unreal Engine.
  • Understanding of asset pipelines, source control, validation, metadata, and publishing workflows.
  • Background with C++, machine learning/agentic AI applications, or AAA game development (preferred).

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