Senior Technical Artist, Character Rigging & Technology
Electronic Arts
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How this pay compares to similar roles
This role pays more than 55% of similar roles. Most pay $147,925–$213,375 — the shaded band above. At the midpoint, this role pays about $173k versus about $181k for comparable roles.
Based on 240 similar postings.
Employer
Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.
Electronic Arts currently has 28 open roles on FindRole.
Listed pay typically runs $141,400–$204,400 across 13 roles with salary data.
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At a glance
As a Senior Technical Artist – Character Rigging & Technology within the EA SPORTS Tech team, you will develop character rigging technology, pipelines, tools, and workflows for content creators across multiple sports titles. You will collaborate with artists and engineers to design technical solutions for skeletons, control rigs, skin deformation, and secondary motion systems while ensuring optimal runtime performance. The role involves investigating and debugging issues within game-engine workflows and mentoring other technical artists to establish best practices. To succeed, you must possess expertise in character rigging and human anatomy, along with proficiency in Python or C# and 3D content creation packages like Maya and Houdini. You will solve complex production challenges by building scalable tools and integrating new technologies into the pipeline to improve character quality and animation across various sports games.
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