Senior Technical Artist, Character Rigging & Technology

Electronic Arts

Confirmed live yesterday High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Vancouver, BC, CanadaOrlando, FL
Salary
$141,400–$204,400 / yr
Posted
22 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $181k
This role $173k
$133k most similar roles pay here $222k

This role pays more than 55% of similar roles. Most pay $147,925–$213,375 — the shaded band above. At the midpoint, this role pays about $173k versus about $181k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 28 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 13 roles with salary data.

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At a glance

TL;DR · Senior Technical Artist, Character Rigging & Technology

As a Senior Technical Artist – Character Rigging & Technology within the EA SPORTS Tech team, you will develop character rigging technology, pipelines, tools, and workflows for content creators across multiple sports titles. You will collaborate with artists and engineers to design technical solutions for skeletons, control rigs, skin deformation, and secondary motion systems while ensuring optimal runtime performance. The role involves investigating and debugging issues within game-engine workflows and mentoring other technical artists to establish best practices. To succeed, you must possess expertise in character rigging and human anatomy, along with proficiency in Python or C# and 3D content creation packages like Maya and Houdini. You will solve complex production challenges by building scalable tools and integrating new technologies into the pipeline to improve character quality and animation across various sports games.

What you'll do

  • Develop and improve character rigging pipelines, tools, and workflows to increase production efficiency.
  • Design and implement technical solutions for skeletons, control rigs, skin deformation, and secondary motion systems.
  • Solve character animation and deformation challenges across multiple EA SPORTS titles using shared technology.
  • Balance visual quality with runtime performance during asset integration and optimization.
  • Investigate, debug, and resolve technical issues within character content, tools, and game-engine workflows.
  • Evaluate and integrate new technologies to improve character production scalability.
  • Mentor other Technical Artists and establish best practices across the team.

What we're looking for

  • 6+ years of experience in Technical Art, Rigging, Character Technology, or Animation Technology.
  • A bachelor's degree or equivalent professional experience in a related field.
  • Strong experience with character rigging and deformation including skeletons, control rigs, and skin deformation.
  • Deep understanding of human anatomy and animation principles as they relate to character deformation.
  • Experience developing tools, pipelines, and workflows for content creators.
  • Proficiency in scripting or programming using Python or C#.
  • In-depth experience with 3D content creation packages such as Maya and Houdini.
  • Experience with asset optimization and performance constraints for real-time character systems.

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