Member of Technical Staff, Robotics Simulation

Microsoft

Quick summary

Work type
On-site
Location
Redmond, WA
Salary
$119,800–$234,700 / yr
Posted
29 days ago
Closes
Nov 25, 2026

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $203k
This role $177k
$104k most similar roles pay here $264k

This role pays less than 69% of similar roles. Most pay $170,000–$235,750 — the shaded band above. At the midpoint, this role pays about $177k versus about $203k for comparable roles.

Based on 240 similar postings.

Employer

About Microsoft

Microsoft Corporation is a global technology leader producing software, hardware, and cloud services including Windows, Office 365, Azure cloud platform, Xbox gaming, and Surface devices. Industry: Software & Cloud Computing

Microsoft currently has 622 open roles on FindRole.

Listed pay typically runs $119,800–$234,700 across 571 roles with salary data.

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At a glance

TL;DR · Member of Technical Staff, Robotics Simulation

As a Senior Member of Technical Staff in Microsoft Robotics, you will lead the development of high-fidelity 3D asset generation pipelines and integrate reality capture technologies into Microsoft’s robotics simulation infrastructure. Your daily tasks include designing automated workflows to convert raw sensor data into physics-ready 3D assets for accurate geometry and material properties, enabling photorealistic synthetic data generation and sim-to-real model validation. You will work with industry-standard formats like USD/OpenUSD and glTF, develop toolchains for mesh optimization and PBR material assignment, and collaborate closely with robotics engineers and ML researchers to ensure asset quality and simulation accuracy. Proficiency in 3D content creation tools such as Blender or Maya, experience with LiDAR processing, and familiarity with robotics simulation platforms like Isaac Sim are essential, along with a strong background in physically based rendering and synthetic data generation pipelines for training models.

What you'll do

  • Design automated pipelines to convert reality capture data into high-fidelity 3D simulation assets with accurate physical properties.
  • Develop toolchains for mesh optimization, UV unwrapping, PBR material assignment, and generation of physics parameters for 3D assets.
  • Integrate reality capture hardware/software workflows with the simulation platform’s asset ingestion pipeline for seamless data processing.
  • Build rapid creation workflows for simulation environments from real-world scans to support robotics deployment planning and testing.
  • Create synthetic data generation pipelines using high-fidelity 3D assets to produce training data for perception, manipulation, and navigation models.
  • Implement quality assurance workflows for 3D assets including automated checks for mesh integrity, physics parameter consistency, and rendering fidelity.

What we're looking for

  • Experience with 3D reconstruction pipelines, photogrammetry, LiDAR processing, and neural scene representation methods.
  • Proficiency in 3D content creation tools such as Blender, Fusion, Maya, Houdini, MeshLab, or Open3D.
  • Expertise in USD/OpenUSD, OBJ, STL, and other 3D interchange formats for simulation engines.
  • Background in physically based rendering (PBR), material authoring, and real-time graphics pipeline development.
  • Experience building synthetic data generation pipelines for training computer vision models.
  • Familiarity with robotics simulation platforms like Isaac Sim, Gazebo, or MuJoCo and their asset requirements.
  • Understanding of physics parameter estimation, collision geometry optimization, and articulated object modeling.

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