Simulation Pipeline Technical Artist, Special Projects

Apple Inc

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$175,500–$311,700 / yr
Posted
9 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $216k
This role $244k
$148k most similar roles pay here $329k

This role pays more than 71% of similar roles. Most pay $177,800–$254,750 — the shaded band above. At the midpoint, this role pays about $244k versus about $216k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1984 open roles on FindRole.

Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.

Most-posted roles

View all roles at Apple Inc

At a glance

TL;DR · Simulation Pipeline Technical Artist, Special Projects

As a Simulation Pipeline Technical Artist - Special Projects (Jeff Lind), you will join the Special Projects Simulation group to develop simulations and generate synthetic data for AI/ML-based products and features. You will build pipelines and generation tools for 3D assets, integrate video game and film techniques to optimize asset quality and size, and create systems that enable procedural and agentic systems to utilize assets effectively. Your daily work involves managing asset libraries, establishing conventions, and developing tools to improve artist workflows and material generation. The role requires proficiency in Python for data manipulation, extensive experience with the USD format, tools, and APIs, and expertise in Maya or other DCC programming APIs. You will also utilize skills in shading, lighting, texturing, and potentially C++, Substance Designer, and digital sculpting to expand simulation scope.

What you'll do

  • Develop pipelines and generation tools for 3D assets used in world simulations.
  • Integrate video game and film techniques to optimize asset quality and size across multiple use cases.
  • Create tools and systems that enable procedural and agentic systems to utilize 3D assets.
  • Build specialized tools to improve the efficiency and workflow of artists.
  • Implement new material generation techniques into the existing production pipeline.
  • Manage the asset library by establishing and enforcing standards for human and machine use.
  • Develop methods to generate new content and scale asset libraries with diverse variations.

What we're looking for

  • At least 5 years of experience as a Technical Artist in video games, animation, and/or VFX.
  • Strong Python skills for data creation and manipulation.
  • Experience building pipelines and processes to generate outputs by marshaling data through multiple DCCs with custom code.
  • Strong experience with USD format, tools, and APIs.
  • Experienced Maya user.
  • Experience with Maya, Houdini, or other DCC programming APIs.
  • Strong understanding of shading, lighting, texturing, and materials.
  • Proficiency in C++, digital sculpting, modeling, mesh topology, and shader creation.

More like this

Similar roles

Member of Technical Staff Robotics Simulation

Microsoft

Redmond, WA 105 days ago $119,800$234,700
Python C++ C# Java JavaScript OpenUSD NeRF 3D Gaussian Splatting Photogrammetry LiDAR PBR Blender Maya Houdini MeshLab Open3D Isaac Sim Gazebo MuJoCo Synthetic Data Generation
4+ yrs exp

Camera Simulation Engineer

Apple Inc

Cupertino, CA 23 days ago $150,400$225,300
Python C C++ Matlab Optical Design Raytracing Computational Imaging Synthetic Data Generation Sensor Physics Radiometry Beam Propagation Image Quality Enhancement Metrology Calibration Simulation Frameworks
3+ yrs exp

Camera Simulation Engineer

Apple Inc

Cupertino, CA 23 days ago $184,700$324,800
Python C C++ Matlab Optical Design Raytracing Computational Imaging Synthetic Data Generation Radiometry Sensor Physics Beam Propagation Image Quality Enhancement Metrology Calibration
10+ yrs exp