Member of Technical Staff Robotics Simulation
Microsoft
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How this pay compares to similar roles
This role pays more than 71% of similar roles. Most pay $177,800–$254,750 — the shaded band above. At the midpoint, this role pays about $244k versus about $216k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 1984 open roles on FindRole.
Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.
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At a glance
As a Simulation Pipeline Technical Artist - Special Projects (Jeff Lind), you will join the Special Projects Simulation group to develop simulations and generate synthetic data for AI/ML-based products and features. You will build pipelines and generation tools for 3D assets, integrate video game and film techniques to optimize asset quality and size, and create systems that enable procedural and agentic systems to utilize assets effectively. Your daily work involves managing asset libraries, establishing conventions, and developing tools to improve artist workflows and material generation. The role requires proficiency in Python for data manipulation, extensive experience with the USD format, tools, and APIs, and expertise in Maya or other DCC programming APIs. You will also utilize skills in shading, lighting, texturing, and potentially C++, Substance Designer, and digital sculpting to expand simulation scope.
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