Senior Director, Graphics Systems Software

Nvidia

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Santa Clara, CA
Salary
$384,000–$575,000 / yr
Employment
Full-time
Posted
4 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $256k
This role $480k
$140k $622k
below market most similar roles pay here above market

This role pays more than 99% of similar roles. Most pay $222,750–$290,250 — the blue band above. At the midpoint, this role pays about $480k versus about $256k for comparable roles.

Based on 240 similar postings.

Employer

About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 1814 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 1204 roles with salary data.

Most-posted roles

View all roles at Nvidia

At a glance

TL;DR · Senior Director, Graphics Systems Software

The Senior Director, Graphics Systems Software leads a world-class software organization responsible for graphics drivers, APIs, platform integration, compilers, and shading languages like Slang. This role involves setting technical strategies and roadmaps to balance emerging graphics capabilities with production commitments across compute graphics, automotive, robotics, and consumer platforms. You will drive the execution of Vulkan, OpenGL, and CUDA-based graphics software, managing GPU and SoC enablement, optimization, and validation while ensuring automotive graphics safety commitments. The position requires deep expertise in GPU architecture, graphics and compute pipelines, operating systems, and hardware/software interfaces using C/C++ systems programming. You will establish an agentic engineering model for implementation and debugging, leading engineering partnerships to align requirements and release commitments for highly performant production-quality systems.

What you'll do

  • Set technical strategy, roadmaps, and priorities for graphics capabilities and product commitments.
  • Guide hardware/software co-design and the evolution of graphics APIs, compilers, and shading languages.
  • Establish an AI-friendly development model for implementation, debugging, and validation across teams.
  • Drive production delivery of Vulkan, OpenGL, and CUDA-based graphics software from enablement to release.
  • Manage engineering partnerships internally and externally to align requirements, component ownership, and release plans.
  • Attract, develop, and retain world-class engineering leaders while fostering technical excellence and innovation.

What we're looking for

  • Bachelor’s degree or higher in Computer Science, Computer Engineering, Electrical Engineering, Computer Graphics, or equivalent experience.
  • Relevant management experience in system software graphics, GPU, or related platform engineering.
  • 8+ years of experience leading engineering teams with senior individual contributors and managers.
  • Deep expertise in graphics system software, including drivers, APIs, compilers, or shading languages.
  • Strong understanding of GPU architecture, graphics and compute pipelines, operating systems, and hardware/software interfaces with a C/C++ background.
  • Demonstrated proficiency in agentic software development with a track record of building team expertise.
  • Background with console platforms, pre-silicon validation, or new hardware bring-up (preferred).
  • Experience leading an open source project, including technical direction, releases, and collaboration with external contributors (preferred).

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