Senior Engineering Manager, Graphics APIs and Platforms

Nvidia

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Santa Clara, CA
Salary
$272,000–$431,250 / yr
Employment
Full-time
Posted
4 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $193k
This role $352k
$117k $465k
below market most similar roles pay here above market

This role pays more than 99% of similar roles. Most pay $151,000–$235,750 — the blue band above. At the midpoint, this role pays about $352k versus about $193k for comparable roles.

Based on 240 similar postings.

Employer

About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 1655 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 1061 roles with salary data.

Most-posted roles

View all roles at Nvidia

At a glance

TL;DR · Senior Engineering Manager, Graphics APIs and Platforms

The Senior Engineering Manager, Graphics APIs and Platforms leads the team responsible for console graphics platforms, compute-based graphics, and Slang. This role involves owning the technical roadmap, priorities, and delivery commitments for graphics drivers, platform software, and shading language capabilities for current and next-generation GPUs. The manager will drive production delivery from hardware enablement through performance optimization, validation, and release while resolving complex hardware and software integration problems. Key requirements include deep expertise in graphics system software, drivers, runtimes, and GPU architecture. Candidates must possess strong C/C++ programming skills and experience with Vulkan, Direct3D, OpenGL, or CUDA. The role focuses on advancing graphics APIs to support the growing role of compute and AI in graphics through disciplined execution and agentic development workflows.

What does a Engineering Manager earn in California?

Median $281300 from 87 postings across 25 companies.

See salary data

What you'll do

  • Lead the engineering team responsible for console graphics platforms, compute-based graphics, and Slang.
  • Own the technical roadmap, priorities, quality, and delivery commitments for the graphics APIs and platforms team.
  • Advance graphics APIs and shading language capabilities to support compute and AI integration.
  • Drive production delivery from hardware enablement and driver development through performance optimization and release.
  • Define requirements and resolve hardware/software integration problems with GPU architects and console partners.
  • Strengthen the team through hiring, mentoring, and implementing AI-assisted and agentic development practices.

What we're looking for

  • Bachelor’s degree or higher in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience.
  • Experience in graphics, GPU, or system software engineering.
  • 4+ years of experience leading engineering teams.
  • Deep expertise in graphics system software, including drivers, runtimes, or graphics API implementations.
  • Strong understanding of GPU architecture, graphics and compute pipelines, and hardware/software interaction.
  • Strong C/C++ programming background and experience debugging complex systems across software and hardware boundaries.
  • Proven success developing engineers and leading teams that ship production-quality software.
  • Hands-on experience with agentic development workflows and sound judgment about applying them to system software engineering.

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