Graphics Software Engineer, Senior

Qualcomm

Confirmed live today Trusted

Quick summary

Work type
On-site
Location
San Diego, CA
Salary
$123,700–$185,500 / yr
Posted
19 days ago
Freshness
Confirmed live today
Closes
Apr 6, 2027

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $168k
This role $155k
$108k $233k
below market most similar roles pay here above market

This role pays less than 65% of similar roles. Most pay $149,500–$187,287 — the blue band above. At the midpoint, this role pays about $155k versus about $168k for comparable roles.

Based on 240 similar postings.

Employer

About Qualcomm

Qualcomm is a leading American semiconductor and telecommunications company based in San Diego, CA.

Qualcomm currently has 575 open roles on FindRole.

Listed pay typically runs $147,900–$221,900 across 550 roles with salary data.

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At a glance

TL;DR · Graphics Software Engineer, Senior

The Graphics Software Engineer, Senior joins the Graphics Software Engineering team to architect, design, implement, and verify the structure and performance of GPU hardware, drivers, features, applications, and tools. This role involves writing code for features, drivers, and APIs while ensuring effective performance across various platforms. The engineer will maintain comprehensive pre- and post-silicon tests using simulation, emulation, and on-device environments to identify issues and improve designs. Key technical skills include proficiency in programming languages such as C, C++, perl, and python. The position requires deep graphics knowledge to develop detailed design documentation and collaborate with stakeholders to expose new functionality. The work focuses on solving technical problems related to GPU hardware performance and software integration for gaming, XR, and AI experiences.

What you'll do

  • Architect, design, implement, and verify the structure and performance of GPU hardware, drivers, features, applications, and tools.
  • Write code for features, drivers, and APIs using languages such as C, C++, Perl, and Python.
  • Ensure software code performs effectively across different hardware platforms.
  • Maintain comprehensive pre- and post-silicon tests using simulation, emulation, and on-device environments.
  • Identify design deficiencies and develop technical solutions to improve overall performance.
  • Collaborate with external stakeholders to expose new features and functionality aligned with project goals.
  • Write detailed design documentation and feature descriptions to guide developers and customers.

What we're looking for

  • Bachelor's degree in a related field and 2+ years of relevant engineering or game rendering experience.
  • Master's degree in a related field and 1+ year of relevant engineering or game rendering experience.
  • PhD in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or a related field.
  • 1+ year of academic and/or work experience with a programming language suitable for graphics, such as C++ or C.
  • Master's Degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field (preferred).
  • 2+ years of relevant GPU experience (preferred).
  • 1+ year of work experience in a role requiring interaction with senior leadership (preferred).

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