Principal Design Engineer, Interactive Graphics

Microsoft

Confirmed live yesterday High trust
Hybrid

Quick summary

Work type
Hybrid
Location
—
Salary
$142,800–$274,800 / yr
Posted
4 days ago
Freshness
Confirmed live yesterday
Closes
Apr 5, 2027

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $212k
This role $209k
$127k $291k
below market most similar roles pay here above market

This role pays more than 55% of similar roles. Most pay $170,000–$253,250 — the blue band above. At the midpoint, this role pays about $209k versus about $212k for comparable roles.

Based on 240 similar postings.

Employer

About Microsoft

Microsoft Corporation is a global technology leader producing software, hardware, and cloud services including Windows, Office 365, Azure cloud platform, Xbox gaming, and Surface devices. Industry: Software & Cloud Computing

Microsoft currently has 648 open roles on FindRole.

Listed pay typically runs $119,800–$234,700 across 624 roles with salary data.

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At a glance

TL;DR · Principal Design Engineer, Interactive Graphics

The Principal Design Engineer, Interactive Graphics, Copilot joins the AI Experiences Design & Research team to create expressive, useful interactive experiences for Copilot. This specialist role requires an artist who can originate a visual point of view and build it directly in the browser. You will conceive and refine interactive experiences by making artistic decisions regarding composition, typography, light, material, and physical behavior. Day-to-day responsibilities include creating code-driven motion, custom shaders, and procedural visuals that respond to user input. You will use JavaScript, TypeScript, WebGL, WebGPU, GLSL, and WGSL to develop production-ready components. The role involves profiling CPU and GPU work to ensure accessibility and responsiveness. You will solve the technical challenge of making complex AI assistant interactions, such as progress and feedback, understandable and delightful.

What you'll do

  • Conceive and refine interactive experiences by making artistic decisions on composition, typography, light, and physical behavior.
  • Create code-driven motion, custom shaders, and procedural visuals that respond to user input and product states.
  • Develop production-ready components and partner with engineering on integration, testing, and maintenance.
  • Turn successful explorations into reusable motion primitives, graphics components, and documented tools for other teams.
  • Profile CPU/GPU performance and build accessible, reduced-motion, and non-GPU alternatives for various devices.
  • Mentor other team members through code reviews and critiques to maintain a high bar for creative and technical craft.

What we're looking for

  • Master's Degree in a related field and 4+ years of experience in product/service design or shipping production code.
  • Bachelor's Degree in a related field and 6+ years of experience in product/service design or shipping production code.
  • 8+ years of experience working in product or service design and/or shipping production code.
  • Equivalent practical experience in product or service design and/or shipping production code.
  • Portfolio showing original artistic direction and the ability to develop visual ideas in code (preferred).
  • Strong hands-on coded motion and interaction design, including timing, easing, and physics-based behavior (preferred).
  • Hands-on real-time browser graphics using WebGL or WebGPU, including writing and adapting custom shaders (preferred).
  • Strong JavaScript/TypeScript and contemporary browser engineering skills, including component architecture and asynchronous state (preferred).

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