Graphics (GPU) Architectural Modeling Engineer
Apple Inc
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This listing doesn't post a salary. Most similar roles pay $189,737–$252,518.
Based on 240 similar postings.
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Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3513 open roles on FindRole.
Listed pay typically runs $165,800–$277,600 across 2730 roles with salary data.
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As a Graphics (GPU) Architectural Modeling Engineer within the Silicon Technologies group, you will focus on the pre-silicon functional and performance modeling of low power GPUs. You will be responsible for developing bit-accurate models for hardware and software co-validation, as well as timing-accurate architectural and micro-architectural models to support performance validation and correlation. Your daily work involves driving the development, verification, and triage of regression failures while improving modeling infrastructure and collaborating with multi-functional teams to find optimal solutions. The role requires proficiency in C++ programming and scripting languages such as Python, Ruby, or Perl. Candidates should possess knowledge of GPU, CPU, or SIMD architectures, graphics pipelines, memory hierarchies, and GP-GPU compute. Experience with HDLs like Verilog or SystemVerilog is also relevant for modeling complex systems and micro-architectures.
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