Graphics (GPU) Architectural Modeling Engineer
Apple Inc
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How this pay compares to similar roles
This role pays more than 89% of similar roles. Most pay $189,737–$252,518 — the shaded band above. At the midpoint, this role pays about $255k versus about $221k for comparable roles.
Based on 240 similar postings.
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Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3513 open roles on FindRole.
Listed pay typically runs $165,800–$277,600 across 2730 roles with salary data.
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At a glance
As a Graphics (GPU) Architectural Modeling Engineer within the Silicon Technologies group, you will focus on the pre-silicon functional and performance modeling of low power GPUs. You will be responsible for developing bit-accurate models for hardware and software co-validation, as well as timing-accurate architectural and micro-architectural models for performance validation and correlation. Your daily work involves driving the development, validation, and verification of advanced GPU designs, triaging regression failures, and improving modeling infrastructure while collaborating across multi-functional teams. The role requires proficiency in C++ programming and scripting languages such as Python, Ruby, or Perl. Preferred expertise includes knowledge of GPU, CPU, or SIMD architectures, graphics pipelines, memory hierarchies, GP-GPU compute, and HDLs like Verilog, SystemVerilog, or VHDL to solve complex problems in high-performance, power-efficient system-on-chip designs.
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