Graphics (GPU) Architectural Modeling Engineer
Apple Inc
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How this pay compares to similar roles
This role pays less than 94% of similar roles. Most pay $190,000–$253,250 — the shaded band above. At the midpoint, this role pays about $162k versus about $222k for comparable roles.
Based on 240 similar postings.
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Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3513 open roles on FindRole.
Listed pay typically runs $165,800–$277,600 across 2730 roles with salary data.
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As a Graphics (GPU) Architectural Modeling Engineer within the Silicon Technologies group, you will focus on the pre-silicon functional and performance modeling of low power GPUs. Your daily responsibilities involve creating architectural models to support the development, validation, and verification of GPU designs, as well as contributing to hardware/software co-validation and performance correlation. You will provide critical support to both hardware and software teams during model and design bring-up phases. The role requires proficiency in C++ programming and a strong knowledge of computer architecture. Preferred qualifications include an understanding of computer graphics, memory hierarchy, and familiarity with scripting languages such as Python, Ruby, or Perl. This position addresses the technical challenge of modeling architectural and micro-architectural aspects of various blocks and IPs to ensure they operate effectively within the broader GPU design.
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