GPU Performance Modeling Driver Engineer

Apple Inc

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Work type
On-site
Location
Austin, TX
Posted
160 days ago
Freshness
Confirmed live today

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How this pay compares to similar roles

Similar $215k
$139k most similar roles pay here $277k

This listing doesn't post a salary. Most similar roles pay $188,800–$241,750.

Based on 240 similar postings.

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About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3513 open roles on FindRole.

Listed pay typically runs $165,800–$277,600 across 2730 roles with salary data.

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TL;DR · GPU Performance Modeling Driver Engineer

The GPU Performance Modeling Driver Engineer joins the Platform Architecture GPU Modeling team to drive advanced exploration for next-generation GPU architectures in iPhone, iPad, and Mac products. In this role, you will create and maintain C++ code modeling the software stack for future GPUs while implementing Metal APIs to interact with functional and performance models. You will develop a custom driver stack to support modern workloads including ray tracing and mesh shading, while also integrating various graphics and compute APIs into the model itself. Collaborating with architects, compiler engineers, and software teams, you will assess hardware feasibility and conduct performance experiments. Required skills include C++ proficiency, GPU driver implementation experience, and familiarity with Metal, DirectX, Vulkan, or OpenGL. You will solve complex architectural tuning problems to ensure high-performance results for upcoming graphics and compute technologies.

What you'll do

  • Develop and maintain C++ code modeling the software stack for next-generation GPUs.
  • Implement Metal APIs to interact with functional and performance models of the GPU.
  • Build a custom driver stack to support modern workloads like ray tracing and mesh shading.
  • Implement functional and performance aspects of various graphics and compute APIs within the model.
  • Assess the feasibility of new hardware and software features through technical analysis.
  • Run performance experiments and analyze results to tune future GPU architectures.
  • Develop and improve GPU simulators for research, performance analysis, and architectural tuning.

What we're looking for

  • Proficiency developing in C++.
  • Experience with GPU driver implementation.
  • Familiarity with one or more graphics APIs, such as Metal, DirectX, Vulkan, or OpenGL.
  • MS or PhD degree (preferred).
  • 3+ years of relevant experience (preferred).
  • Knowledge of drivers and implementation details of graphics and compute APIs (preferred).
  • Familiarity with GPU performance models, ISS simulators, compilers, operating systems, and GPU/CPU architecture (preferred).

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