GPU Performance Modeling Driver Engineer
Apple Inc
Quick summary
Market check
How this pay compares to similar roles
This role pays less than 76% of similar roles. Most pay $188,800–$241,750 — the shaded band above. At the midpoint, this role pays about $188k versus about $215k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3513 open roles on FindRole.
Listed pay typically runs $165,800–$277,600 across 2730 roles with salary data.
Most-posted roles
At a glance
The GPU Performance Modeling Driver Engineer joins the Platform Architecture GPU Modeling team to drive advanced exploration for next-generation GPU architectures in iPhone, iPad, and Mac products. In this role, you will develop and improve GPU simulators for research, performance analysis, and architectural tuning while collaborating with architecture, design, and software partners. Your daily responsibilities include creating and maintaining C++ code to model the software stack, implementing Metal APIs, and building a custom driver stack to support modern workloads like ray tracing and mesh shading. You will also implement functional and performance aspects of graphics and compute APIs to assess hardware feasibility through performance experiments. Required skills include proficiency in C++, experience with GPU driver implementation, and familiarity with graphics APIs such as Metal, DirectX, Vulkan, or OpenGL within the context of GPU architecture.
Skills
What you'll do
What we're looking for
More like this
Apple Inc
Apple Inc
Apple Inc
Apple Inc
Apple Inc
Apple Inc