Tools & Test Automation Engineer, Media, Graphics & Compute Tech

Apple Inc

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
San Diego, CA
Salary
$142,300–$263,300 / yr
Posted
1 day ago
Freshness
Confirmed live yesterday

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $194k
This role $203k
$128k most similar roles pay here $278k

This role pays more than 55% of similar roles. Most pay $160,000–$227,600 — the shaded band above. At the midpoint, this role pays about $203k versus about $194k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 2305 open roles on FindRole.

Listed pay typically runs $175,000–$280,000 across 1873 roles with salary data.

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At a glance

TL;DR · Tools & Test Automation Engineer, Media, Graphics & Compute Tech

Tools & Test Automation Engineer - Media, Graphics & Compute Tech joins the AirPlay Engineering Investigations team to serve as a force multiplier for the broader organization. This role focuses on rapid prototyping, exploratory testing, and building the infrastructure necessary to validate new features and performance improvements. You will design test rigs, build automation frameworks, and develop tools to accelerate investigation across multi-room audio synchronization and large-scale group playback scenarios. The work involves characterizing latency under load and standing up RF chamber environments or network simulations. To succeed, you must possess experience in systems or embedded programming using Swift, Objective-C, C/C++, or Python. You will also utilize knowledge of Wi-Fi and Bluetooth protocols to solve complex problems regarding wireless audio and video streaming across a diverse ecosystem of devices and configurations.

What you'll do

  • Lead engineering investigations for AirPlay features including multi-room audio synchronization and large-scale group playback.
  • Architect and build physical test rigs, RF chamber setups, and network simulation environments.
  • Develop internal tooling, automation frameworks, and software to accelerate prototyping and measurement.
  • Characterize system performance under load and isolate variables in complex multi-device scenarios.
  • Translate empirical data from investigations into actionable engineering recommendations for leadership.
  • Design and execute test plans to validate new features and performance improvements at scale.

What we're looking for

  • 5+ years of software engineering experience with hands-on systems or embedded programming in Swift, Objective-C, C/C++, or Python.
  • Experience designing and operating hardware-in-the-loop test environments, RF test chambers, or comparable physical test infrastructure.
  • Strong background in performance testing, profiling, and measurement methodology.
  • Demonstrated ability to work cross-functionally and communicate complex technical findings to diverse audiences.
  • Experience with Wi-Fi and Bluetooth protocols and RF fundamentals relevant to AirPlay environments (preferred).
  • Familiarity with audio or video streaming systems, synchronization protocols, or media playback pipelines (preferred).
  • Track record of building internal tooling or test automation that meaningfully improved engineering velocity (preferred).

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