Tools & Test Automation Engineer, Media, Graphics & Compute Tech

Apple Inc

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
San Diego, CA
Salary
$142,300–$263,300 / yr
Posted
50 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $199k
This role $203k
$128k $278k
below market most similar roles pay here above market

This role pays more than 55% of similar roles. Most pay $168,375–$228,650 — the blue band above. At the midpoint, this role pays about $203k versus about $199k for comparable roles.

Based on 240 similar postings.

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About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3532 open roles on FindRole.

Listed pay typically runs $174,149–$277,600 across 2761 roles with salary data.

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At a glance

TL;DR · Tools & Test Automation Engineer, Media, Graphics & Compute Tech

The Tools & Test Automation Engineer - Media, Graphics & Compute Tech joins the AirPlay Engineering Investigations team to support wireless audio and video streaming across various devices. This role involves rapid prototyping, exploratory testing, and building the test infrastructure required to validate new features and performance improvements. You will design test rigs, architect RF chamber setups, and develop automation frameworks to evaluate scalability in multi-room audio scenarios. Key responsibilities include characterizing latency under load, isolating variables, and synthesizing empirical data into actionable engineering directions. The position requires proficiency in systems or embedded programming using Swift, Objective-C, C/C++, or Python. Candidates should possess experience in hardware-in-the-loop environments, performance profiling, and measurement methodology, specifically addressing challenges within Wi-Fi and Bluetooth protocols and media playback pipelines.

What you'll do

  • Lead engineering investigations for AirPlay features like multi-room audio synchronization and large-scale group playback.
  • Architect and build physical test rigs, including RF chamber setups and network simulation environments.
  • Develop internal tools, automation, and frameworks to accelerate prototyping and measurement cycles.
  • Characterize system latency under load and isolate variables in complex multi-device scenarios.
  • Synthesize empirical data from investigations into actionable engineering recommendations for leadership.
  • Design hardware-in-the-loop test environments to support controlled and reproducible testing.
  • Partner with feature engineers to define investigation plans and surface technical findings quickly.

What we're looking for

  • 5+ years of software engineering experience.
  • Hands-on experience in systems or embedded programming using Swift, Objective-C, C/C++, or Python.
  • Experience designing and operating hardware-in-the-loop test environments, RF test chambers, or comparable physical test infrastructure.
  • Strong background in performance testing, profiling, and measurement methodology.
  • Demonstrated ability to work cross-functionally and communicate complex technical findings to diverse audiences.
  • Experience with Wi-Fi and Bluetooth protocols and RF fundamentals relevant to AirPlay environments (preferred).
  • Familiarity with audio or video streaming systems, synchronization protocols, or media playback pipelines (preferred).
  • Track record of building internal tooling or test automation that meaningfully improved engineering velocity (preferred).

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