Audio Tools & Automation Engineer

Apple Inc

Confirmed live today High trust

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$175,500–$311,700 / yr
Posted
1 day ago
Freshness
Confirmed live today

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $177k
This role $244k
$116k $333k
below market most similar roles pay here above market

This role pays more than 92% of similar roles. Most pay $142,400–$212,500 — the blue band above. At the midpoint, this role pays about $244k versus about $177k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 3532 open roles on FindRole.

Listed pay typically runs $174,149–$277,600 across 2761 roles with salary data.

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At a glance

TL;DR · Audio Tools & Automation Engineer

The Audio Tools & Automation Engineer joins the Media, Graphics Compute Technologies team to build automated test infrastructure for Apple Spatial Audio Format and Apple Positional Audio Codec software deliverables. This role involves designing and implementing automated regression suites, integrating them into CI, and developing scripted validation for audio plug-ins, SDKs, command line tools, and encoders. The engineer will also contribute to ancillary software tools for content creators and serve as a technical point of contact for internal and external teams. Required skills include fluency with professional digital audio workstations, experience mixing immersive audio, and proficiency in scripting or programming languages to build and debug application-level code. The work supports authoring workflows for mixers and post-production teams while ensuring correct output across various operating systems and professional applications.

What you'll do

  • Build automated test infrastructure to safeguard Apple Spatial Audio Format and Apple Positional Audio Codec software.
  • Design and implement automated regression suites for audio plug-ins, SDKs, and command-line tools.
  • Integrate automated testing into CI pipelines to verify correct output across all software releases.
  • Develop scripted validation to verify complete authoring workflows for mixers and post-production teams.
  • Create ancillary software tools to help content creators work more efficiently.
  • Serve as the technical point of contact to onboard and support internal and external engineers and creators.
  • Prepare and run technology demonstrations for leadership, partners, and the creative community.
  • Perform direct testing of tools and conduct critical listening to ensure audio quality.

What we're looking for

  • High-level fluency with professional digital audio workstations and the broader audio production toolchain.
  • Experience mixing immersive or spatial audio content.
  • Proficiency in one or more scripting or programming languages to build, read, and debug application-level code.
  • Experience designing and maintaining automated test infrastructure, including regression suites and CI integration.
  • BS or MS in CS, EE, Audio Engineering, or a related degree, or equivalent professional experience.
  • Experience with immersive or object-based audio formats such as Dolby Atmos, MPEG-H, or Ambisonics (preferred).
  • Experience with plug-in formats such as AAX, AU, or VST (preferred).
  • Experience using AI agents to accelerate development, testing, and technical support workflows (preferred).

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