Tools and Automation Engineer, Media, Graphics, and Compute Technologies
Apple Inc
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How this pay compares to similar roles
This role pays more than 53% of similar roles. Most pay $177,287–$235,750 — the blue band above. At the midpoint, this role pays about $204k versus about $207k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3532 open roles on FindRole.
Listed pay typically runs $174,149–$277,600 across 2761 roles with salary data.
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At a glance
The Tools and Automation Engineer - Media, Graphics, and Compute Technologies joins the Media Graphics and Compute Technologies team to enhance the GPU and developer experience. This role involves leading quality engineering strategy for GPU Drivers, designing automation frameworks, and building infrastructure to support scalable testing for new hardware and software features. Key responsibilities include developing AI-enabled tools, driving presubmission testing, and managing CI/CD integrations. The candidate must utilize Python, Swift, C/C++, and Unix-based operating systems while applying knowledge of data structures, algorithms, and version control systems like Git. The work focuses on validating the GPU driver stack, graphics and compute APIs such as Vulkan and DirectX, and ensuring high-quality software components through sophisticated automation and manual exploratory testing within the software development life cycle.
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