Senior Engineering Program Manager, GPU and Graphics

Apple Inc

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$144,600–$263,800 / yr
Posted
42 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $216k
This role $204k
$130k most similar roles pay here $278k

This role pays less than 58% of similar roles. Most pay $188,737–$243,600 — the shaded band above. At the midpoint, this role pays about $204k versus about $216k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 1984 open roles on FindRole.

Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.

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At a glance

TL;DR · Senior Engineering Program Manager, GPU and Graphics

Sr. Engineering Program Manager, GPU and Graphics joins the Graphics, Games & Machine Learning team to manage complex software platforms, tools, and processes. This role involves leading planning, execution, and cross-functional coordination to deliver high-performance GPU drivers and the Metal framework across various hardware and software platforms. The manager will drive the feature release lifecycle from initial concept through launch, ensuring reliability and performance for graphics rendering, GPU acceleration, and machine learning workloads. Key responsibilities include collaborating with product teams to translate consumer requests into technical milestones. Required expertise includes a deep understanding of operating systems and the software stack, along with experience in graphics/compute APIs such as Metal, Vulkan, DX12, or OpenGL. The role solves critical challenges in GPU frameworks and graphics ecosystems while ensuring high-performance execution across the entire technology stack.

What you'll do

  • Drive the feature release lifecycle from initial concept through software launch.
  • Lead planning, execution, and cross-functional coordination to deliver high-performance GPU drivers and the Metal framework.
  • Manage complex software projects across various hardware and software platforms.
  • Translate consumer feature requests into technical milestones for graphics and display software.
  • Ensure reliability, performance, and efficiency across the entire software stack.
  • Coordinate the development of next-generation GPU and graphics features.
  • Manage the lifecycle of graphics/compute API and GPU driver developments.

What we're looking for

  • BS/MS degree in EE, CS, CE, or a related technical field.
  • 5+ years of program management experience in software, hardware, or systems engineering environments.
  • Experience managing complex, cross-functional software projects.
  • Technical understanding of operating systems and software stack layers.
  • Experience leading graphics/compute API and GPU driver feature development lifecycles such as Metal, Vulkan, DX12, or OpenGL.
  • Ability to translate consumer feature requests into technical milestones for graphics and display software.
  • Exceptional communication, collaboration, and leadership skills.
  • Ability to distill complex technical topics for different levels of leadership.

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