Graphics Software Engineer
Apple Inc
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This listing doesn't post a salary. Most similar roles pay $142,162–$219,562.
Based on 240 similar postings.
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Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3595 open roles on FindRole.
Listed pay typically runs $166,600–$277,600 across 2772 roles with salary data.
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As a Graphics Software Engineer within the Silicon Engineering team, you will develop and manufacture next-generation, high-performance, and power-efficient graphics processors. You will be responsible for designing, developing, and maintaining mission-critical workloads for GPU architectural validation and design verification throughout the entire development lifecycle, from early feature specification to silicon bring-up and post-silicon stages. Your daily work involves identifying and debugging architectural, logic, and silicon issues while collaborating with architecture, modeling, performance, and manufacturing teams. You will utilize C++ programming and possess knowledge of computer or GPU architecture. Preferred skills include experience with the software graphics pipeline, ML applications, and APIs such as OpenGL, Vulkan, Metal, DirectX, or CUDA. You will also work with continuous integration, automated build systems, and regression systems.
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