Software Engineer UI

Electronic Arts

Confirmed live yesterday High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Orlando, FLLos Angeles, CAVancouver, British Columbia, Canada
Salary
$122,300–$170,700 / yr
Posted
1 day ago
Freshness
Confirmed live yesterday

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $183k
This role $146k
$108k $254k
below market most similar roles pay here above market

This role pays less than 78% of similar roles. Most pay $152,150–$214,500 — the blue band above. At the midpoint, this role pays about $146k versus about $183k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 41 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 25 roles with salary data.

Most-posted roles

View all roles at Electronic Arts

At a glance

TL;DR · Software Engineer UI

JOB TITLE: Software Engineer UI The Software Engineer UI will join the Jedi Engineering team at Respawn to develop a best-in-class experience for players. This role involves designing, building, and maintaining scalable, modular UI systems, including in-game HUDs, menus, and front-end features. The engineer will own the holistic PC-specific UI/UX experience, managing mouse-and-keyboard navigation, dynamic cursor behaviors, key remapping, and settings menus. Key responsibilities include identifying and solving complex bugs while collaborating with engineers, UI/UX designers, technical artists, and producers. Candidates should possess proficiency in C++, strong analytical skills, and familiarity with UX best practices and PC gaming expectations. Experience with Unreal Engine is a major plus. The role focuses on solving technical UI challenges to ensure a seamless and high-quality player experience.

What you'll do

  • Design, build, and maintain scalable, modular UI systems, in-game HUDs, and menus.
  • Develop front-end features and manage the holistic engineering experience for PC-specific UI/UX.
  • Implement mouse-and-keyboard navigation, dynamic cursor behaviors, and comprehensive key remapping.
  • Proactively identify, diagnose, and solve software bugs and player experience issues.
  • Create detailed settings menus and other interactive front-end components.
  • Provide technical engineering support for UI/UX designs and front-end features.

What we're looking for

  • Design, build, and maintain scalable, modular UI systems, in-game HUDs, menus, and front-end features.
  • Drive PC-specific UI/UX features including navigation, cursor behaviors, key remapping, and settings menus.
  • Proactively identify, diagnose, and solve bugs and player experience issues.
  • Collaborate with engineers, UI/UX designers, technical artists, technical designers, producers, and QA.
  • 4+ years’ experience in the games industry working as an engineer with UI/UX experience (preferred).
  • Proficiency in C++.
  • Strong analytical and problem-solving skills to resolve complex issues.
  • Unreal Engine experience (preferred).

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