Gameplay Engineer Intern

Electronic Arts

Confirmed live yesterday High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Los Angeles, CA
Employment
Intern
Posted
7 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

How this pay compares to similar roles

Similar $175k
$106k most similar roles pay here $244k

This listing doesn't post a salary. Most similar roles pay $119,661–$230,662.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 27 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 16 roles with salary data.

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At a glance

TL;DR · Gameplay Engineer Intern

The Gameplay Engineer Intern joins the Respawn team to build and support high-quality, player-facing gameplay features for a live-service multiplayer game. Working under the mentorship of experienced engineers, the intern collaborates with designers, animators, and cross-disciplinary developers to prototype, implement, and polish mechanics such as character abilities, weapon feel, locomotion, and game modes. Daily responsibilities include maintaining existing systems for performance and stability, investigating and resolving gameplay bugs within a large-scale codebase, participating in technical design discussions, and contributing to internal tools. The role requires proficiency in modern C++ or C, a strong grasp of computer science fundamentals like data structures and memory management, and experience with game development projects. Preferred skills include familiarity with multiplayer networking concepts, 3D engines like Unreal or Unity, scripting languages such as Python or Lua, and source control systems like Perforce.

What you'll do

  • Prototype, build, and polish player-facing gameplay mechanics like character abilities and weapon feel.
  • Maintain existing gameplay systems with a focus on code readability, performance, and stability.
  • Investigate, reproduce, and resolve gameplay bugs and regressions within the large-scale codebase.
  • Collaborate with artists, animators, and designers to move features from concept to release.
  • Participate in technical design discussions, engineering stand-ups, and peer code reviews.
  • Document new systems and contribute to internal gameplay workflows and developer tools.

What we're looking for

  • Must be currently enrolled in a Bachelor’s, Master’s, or equivalent degree program in Computer Science, Game Engineering, Software Engineering, or a related field.
  • Must be an undergraduate student enrolled in an accredited degree program in the summer of 2027 with a graduation date no earlier than December 2027.
  • Must be legally authorized to work in the United States on a full-time basis during the 12-week internship.
  • Must have a solid understanding of core computer science fundamentals including data structures, algorithms, object-oriented design, memory management, and debugging.
  • Must have good working knowledge of modern C++ or C through coursework, projects, game jams, or open-source contributions.
  • Must have hands-on experience developing games via personal projects, game jams, school capstones, or custom engine/modding work.
  • Familiarity with multiplayer networking concepts (client-server architectures, prediction, replication, or lag compensation) (preferred).
  • Experience with 3D game engines, scripting languages, source control systems, or real-time system optimization (preferred).

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