Game Designer Intern

Electronic Arts

Confirmed live yesterday High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Madison, WI
Employment
Intern
Posted
2 days ago
Freshness
Confirmed live yesterday

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Salary context

How this pay compares to similar roles

Similar $166k
$102k most similar roles pay here $231k

This listing doesn't post a salary. Most similar roles pay $114,400–$218,112.

Based on 240 similar postings.

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About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 27 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 16 roles with salary data.

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At a glance

TL;DR · Game Designer Intern

Game Designer Intern - Summer 2027 (Apex Legends) joins the Apex Legends Arcade design team focusing on Modes. This role involves working within a multiplayer framework to conceptualize, develop, and implement systems that keep the game fresh and balanced for active players. Daily responsibilities include prototyping Limited Time Modes and seasonal events, performing gameplay scripting using engine tools to hook up logic, tweaking weapon parameters, and constructing loot-table distributions. The intern will also monitor live telemetry for systems balancing, conduct playtesting to identify edge-case bugs, and address quality of life improvements. Required skills include proficiency in commercial game engines like Unreal Engine or Unity, along with programming experience in C++, C#, Blueprints, or Python. Candidates must possess deep tactical knowledge of the First-Person Shooter and Battle Royale landscapes while demonstrating a portfolio of systemic mechanics.

What you'll do

  • Assist in the conceptual loop and rapid prototyping of Limited Time Modes and seasonal events.
  • Use scripting languages and game engine tools to implement mode-specific logic and weapon parameters.
  • Construct loot-table distributions and manage zone configurations within the multiplayer framework.
  • Monitor and analyze live telemetry data to fine-tune systems like loot, ring pacing, and performance.
  • Synthesize qualitative feedback from playtesting to identify and resolve scripting edge-case bugs.
  • Identify and implement quality of life improvements across all Arcade experiences.

What we're looking for

  • You must be currently enrolled in an accredited college or university degree program in Computer Science, Game Design, or a related track.
  • You must return to your studies upon completion of the internship.
  • Demonstrated experience using commercial game engine pipelines such as Unreal Engine or Unity is required.
  • Experience with functional programming or scripting languages like C++, C#, Blueprints, or Python is required.
  • A comprehensive online portfolio demonstrating functional gameplay work and systemic mechanics is required.
  • Intense tactical knowledge of the First-Person Shooter (FPS) and Battle Royale landscapes is required.
  • Experience analyzing foundational mathematical odds, drop matrices, or variance curves (preferred).
  • Familiarity with multiplayer networking constraints or client/server replication loops (preferred).

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