Software Engineer, UI Rendering

Apple Inc

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Cupertino, CA
Salary
$150,400–$277,600 / yr
Posted
5 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $178k
This role $214k
$126k most similar roles pay here $294k

This role pays more than 75% of similar roles. Most pay $142,162–$214,625 — the shaded band above. At the midpoint, this role pays about $214k versus about $178k for comparable roles.

Based on 240 similar postings.

Employer

About Apple Inc

Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software

Apple Inc currently has 2202 open roles on FindRole.

Listed pay typically runs $175,000–$278,800 across 1802 roles with salary data.

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At a glance

TL;DR · Software Engineer, UI Rendering

As a Software Engineer - UI Rendering, you will join the UI Rendering team to develop core systems managing how graphics are displayed across various devices. You will contribute to the Core Animation graphics compositing and rendering engine, implementing features, debugging complex issues, and maintaining critical platform code within Unix-based environments. Your daily work involves collaborating with GPU driver teams, display teams, and Metal framework engineers to optimize performance and power efficiency while ensuring visual fidelity. The role requires expertise in C/C++, real-time rendering, computer graphics, and hardware acceleration for technologies like Liquid Glass UI material and HDR content. You will bridge the gap between creative vision and technical reality by partnering with designers to productize new concepts using Metal, advanced animation techniques, and sophisticated rendering architectures across a diverse hardware ecosystem.

What does a Software Engineer earn in California?

Median $214000 from 761 postings across 67 companies.

See salary data

What you'll do

  • Develop and maintain core UI rendering features and graphics compositing technologies across all Apple platforms.
  • Debug and resolve complex, multi-layered issues within the UI rendering stack and system-level code.
  • Optimize rendering performance and power efficiency across diverse hardware configurations and ecosystems.
  • Partner with designers to prototype and productize new visual concepts and design language evolutions.
  • Collaborate with Metal, GPU, and display teams to leverage platform capabilities for rendering innovation.
  • Ensure high visual fidelity and correctness across various content types and device configurations.
  • Create tools and workflows to accelerate the transition from design concepts to production-ready features.

What we're looking for

  • Bachelor's or Master's degree in Computer Science or a related field, or equivalent practical experience.
  • 3+ years of experience in software development.
  • 1+ years of experience with real-time rendering and computer graphics.
  • Ability to write code and develop complex software in C/C++.
  • Strong debugging and triaging skills for complex, multi-layered systems issues.
  • Foundational understanding of Operating Systems, Computer Architecture, and CPU/GPU programming including memory subsystems.
  • Experience with graphics performance analysis and optimization techniques.
  • Experience with Mac or iOS development using Swift or Objective-C (preferred); experience with Metal or modern graphics APIs (preferred).

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