Senior Technical Artist

Electronic Arts

Confirmed live 8 days ago High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Los Angeles, CAVancouver, British Columbia, Canada
Salary
$122,300–$170,700 / yr
Posted
10 days ago
Freshness
Confirmed live 8 days ago

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $186k
This role $146k
$110k $240k
below market most similar roles pay here above market

This role pays less than 75% of similar roles. Most pay $145,000–$227,375 — the blue band above. At the midpoint, this role pays about $146k versus about $186k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 41 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 28 roles with salary data.

Most-posted roles

View all roles at Electronic Arts

At a glance

TL;DR · Senior Technical Artist

The Senior Technical Artist (Apex Legends) serves as a critical bridge between Animation, Concept Art, Rigging, Engineering, and Production teams at Respawn. This role involves architecting and driving technical animation solutions to improve content quality, production efficiency, and long-term maintainability. You will design and maintain rigging, deformation, simulation, and procedural animation systems while developing scalable architectures that balance visual quality with performance. Key responsibilities include creating artist-facing tools, diagnosing complex pipeline issues, and mentoring team members on best practices. The role requires expert-level experience in Maya, proficiency in Python, and knowledge of physics-based animation. You will work within proprietary internal game engines to develop high-end cosmetic content and animation systems, ensuring seamless integration of state management, blending, and transition logic for high-quality gameplay experiences.

What you'll do

  • Design and maintain rigging, deformation, simulation, and procedural animation systems for high-quality gameplay.
  • Develop scalable animation architectures that balance visual quality, performance, and production efficiency.
  • Create high-end cosmetic content using proprietary procedural rigging and animation systems.
  • Diagnose and resolve complex technical issues across animation tools, rigs, and content pipelines.
  • Build and maintain artist-facing tools and workflows using Maya and Python.
  • Establish and document best practices for animation system design and performance optimization.
  • Provide technical leadership and mentorship to team members on animation standards and workflows.

What we're looking for

  • Expert level experience in Maya is required.
  • Demonstrated experience working in proprietary internal game engines and development environments is required.
  • Proficiency in Python is required.
  • Experience in writing Artist/Animator facing tools specifically for a large production environment is required.
  • Knowledge of physics-based animation is required.
  • Strong written and verbal communication skills are required.

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