Senior Tools Developer

Electronic Arts

Confirmed live today Trusted
Hybrid

Quick summary

Work type
Hybrid
Location
Vancouver, British Columbia, CanadaMontreal, Quebec, CanadaLos Angeles, CA
Salary
$141,400–$204,400 / yr
Posted
96 days ago
Freshness
Confirmed live today

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $167k
This role $173k
$110k $214k
below market most similar roles pay here above market

This role pays more than 64% of similar roles. Most pay $136,500–$196,750 — the blue band above. At the midpoint, this role pays about $173k versus about $167k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 41 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 28 roles with salary data.

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At a glance

TL;DR · Senior Tools Developer

Développeur.se sénior.e d’outils /Senior Tools Developer (Apex Legends) joins the Respawn team to own the development of asset pipeline tools for Apex Legends. Reporting to the Lead Tools Developer, you will design and maintain core systems that support content creation, packaging, and delivery. Your daily work involves building scalable solutions for asset compilation, optimizing workflows for speed and reliability, and resolving toolchain issues while managing technical debt. You will collaborate with engine, rendering, and content teams to streamline production and implement automated testing and continuous integration. The role requires 8+ years of experience in game tools or engine systems, strong C++ skills, and a deep understanding of game engine architecture, editor workflows, and large codebases to improve the performance of production tools.

What you'll do

  • Design and maintain asset pipeline tools and core systems.
  • Build scalable solutions for asset compilation and packaging.
  • Optimize workflows for reliability, speed, and usability.
  • Resolve toolchain issues and manage technical debt.
  • Implement automated testing and continuous integration.
  • Mentor developers through code reviews and technical guidance.

What we're looking for

  • 8+ years of experience developing tools or engine systems for games.
  • Strong C++ experience in production environments.
  • Experience building or supporting asset pipelines.
  • Familiarity with asset compilation and packaging systems.
  • Experience working with large codebases and pipelines.
  • Understanding of game engine architecture and editor workflows.
  • Experience improving performance and reliability of tools.

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