Gameplay Engineer

Electronic Arts

Confirmed live today High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Los Angeles, CAVancouver, British Columbia, Canada
Salary
$122,300–$170,700 / yr
Posted
38 days ago
Freshness
Confirmed live today

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $178k
This role $146k
$111k most similar roles pay here $228k

This role pays less than 71% of similar roles. Most pay $142,400–$214,000 — the shaded band above. At the midpoint, this role pays about $146k versus about $178k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 39 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 22 roles with salary data.

Most-posted roles

View all roles at Electronic Arts

At a glance

TL;DR · Gameplay Engineer

As a Gameplay Engineer (Apex Legends), you will join the Respawn team to build and support high-quality player-facing gameplay features for a live-service multiplayer game. You will partner closely with designers and cross-disciplinary teams to prototype, implement, iterate, and polish core systems including weapons, abilities, and mode-specific features. Your daily work involves maintaining performance, scalability, and reliability within a large, complex codebase while resolving bugs and technical regressions. The role requires advanced C++/C skills and experience managing performance budgets in a live multiplayer environment. You will contribute to technical design discussions and provide guidance to other engineers through code reviews and implementation support. This position focuses on creating polished, robust gameplay experiences for a high-traffic title where you must ensure all new features are scalable and performant for the broader game ecosystem.

What you'll do

  • Prototype, implement, and polish player-facing gameplay features in collaboration with designers.
  • Develop and maintain gameplay systems focused on reliability, performance, and scalability.
  • Support core gameplay areas including weapons, abilities, and mode-specific features.
  • Investigate and resolve bugs, regressions, and edge cases within a large codebase.
  • Participate in technical design discussions and conduct code reviews to improve engineering standards.
  • Ensure new features are robust and performant for a live multiplayer environment.
  • Provide technical feedback and implementation support to other engineers on the team.

What we're looking for

  • 5+ years of experience in software development engineering on gameplay teams.
  • Experience with shipped multiplayer video game titles.
  • Experience working on live service video game titles.
  • Experience working with a large codebase while managing performance and budget.
  • Advanced C++/C skills.
  • Bachelor’s degree in Computer Science or related field, or equivalent training and professional experience.

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