Senior Tools Developer

Electronic Arts

Confirmed live today Trusted
Hybrid

Quick summary

Work type
Hybrid
Location
Vancouver, British Columbia, CanadaMontreal, Quebec, CanadaLos Angeles, CA
Salary
$141,400–$204,400 / yr
Posted
145 days ago
Freshness
Confirmed live today

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $166k
This role $173k
$110k $214k
below market most similar roles pay here above market

This role pays more than 65% of similar roles. Most pay $135,000–$196,750 — the blue band above. At the midpoint, this role pays about $173k versus about $166k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 41 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 28 roles with salary data.

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At a glance

TL;DR · Senior Tools Developer

Développeur.se sénior.e d’outils /Senior Tools Developer (Apex Legends) joins the Respawn team to own the development of asset pipeline tools for Apex Legends. Reporting to the Lead Tools Developer, you will design and maintain core systems, build scalable solutions for asset compilation and packaging, and optimize workflows for speed and reliability. You will partner with engine, rendering, and content teams to streamline production and manage technical debt. Key responsibilities include implementing automated testing, continuous integration, and mentoring other developers through technical guidance. The role requires over eight years of experience developing tools or engine systems, proficiency in C++ within production environments, and a deep understanding of game engine architecture, editor workflows, and large codebases to improve the performance of content creation tools.

What you'll do

  • Design and maintain asset pipeline tools and core systems.
  • Build scalable solutions for asset compilation and packaging.
  • Optimize workflows for reliability, speed, and usability.
  • Resolve toolchain issues and manage technical debt.
  • Implement automated testing and continuous integration.
  • Mentor developers through code reviews and technical guidance.

What we're looking for

  • 8+ years of experience developing tools or engine systems for games.
  • Strong C++ experience in production environments.
  • Experience building or supporting asset pipelines.
  • Familiarity with asset compilation and packaging systems.
  • Experience working with large codebases and pipelines.
  • Understanding of game engine architecture and editor workflows.
  • Experience improving performance and reliability of tools.

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