Senior Tools Developer

Electronic Arts

Confirmed live 2 days ago High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Vancouver, BC, CanadaMontreal, QC, CanadaLos Angeles, CA
Salary
$141,400–$204,400 / yr
Posted
99 days ago
Freshness
Confirmed live 2 days ago

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $174k
This role $173k
$112k most similar roles pay here $224k

This role pays more than 51% of similar roles. Most pay $134,725–$213,200 — the shaded band above. At the midpoint, this role pays about $173k versus about $174k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 28 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 13 roles with salary data.

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At a glance

TL;DR · Senior Tools Developer

Développeur.se sénior.e d’outils /Senior Tools Developer (Apex Legends) joins the Respawn team to own the development of asset pipeline tools for Apex Legends. This role involves designing and maintaining core systems, building scalable solutions for asset compilation and packaging, and optimizing workflows for reliability, speed, and usability. The developer will collaborate with engine, rendering, and content teams to streamline production processes while managing technical debt and implementing automated testing and continuous integration. Candidates must possess over eight years of experience developing tools or engine systems for games using C++ in production environments. Key requirements include expertise in asset pipelines, familiarity with compilation and packaging systems, a deep understanding of game engine architecture, and proficiency in editor workflows to ensure the efficient creation of high-quality player experiences within large codebases.

What you'll do

  • Design and maintain asset pipeline tools and core systems for Apex Legends.
  • Build scalable solutions for asset compilation and packaging.
  • Optimize workflows to improve reliability, speed, and usability for content teams.
  • Resolve toolchain issues and manage technical debt within the codebase.
  • Implement automated testing and continuous integration processes.
  • Provide technical guidance and mentorship to other developers through code reviews.

What we're looking for

  • 8+ years of experience developing tools or engine systems for games.
  • Strong C++ experience in production environments.
  • Experience building or supporting asset pipelines.
  • Familiarity with asset compilation and packaging systems.
  • Experience working with large codebases and pipelines.
  • Understanding of game engine architecture and editor workflows.
  • Experience improving performance and reliability of tools.

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