Senior Staff Engineer, GPU RTL Firmware

Samsung Electronics

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
Austin, TX
Salary
$180,200–$270,400 / yr
Employment
Full-time
Posted
5 days ago
Freshness
Confirmed live yesterday
Closes
Mar 31, 2027

Market check

Salary context

Above market

How this pay compares to similar roles

Similar $209k
This role $225k
$150k $283k
below market most similar roles pay here above market

This role pays more than 70% of similar roles. Most pay $182,000–$235,750 — the blue band above. At the midpoint, this role pays about $225k versus about $209k for comparable roles.

Based on 240 similar postings.

Employer

About Samsung Electronics

Samsung Electronics is a South Korean multinational corporation and a global leader in technology, specializing in consumer electronics, semiconductors, and home appliances.

Samsung Electronics currently has 83 open roles on FindRole.

Listed pay typically runs $106,000–$189,795 across 76 roles with salary data.

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At a glance

TL;DR · Senior Staff Engineer, GPU RTL Firmware

Senior Staff Engineer, GPU RTL Firmware will join the GPU Project and RTL teams at SARC/ACL to develop control firmware for next-generation mobile GPUs. This role involves shaping critical subsystems like the Command Processor and RunList Controller to orchestrate GPU execution, scheduling, and system control. You will collaborate with hardware and software teams to influence hardware-firmware interfaces, drive firmware architecture, and perform bring-up, debug, and validation. Key responsibilities include optimizing execution behavior, identifying performance bottlenecks, and developing RISC-V–based firmware. Required technical skills include proficiency in C/C++, Assembly, Verilog, and SystemVerilog, alongside knowledge of GPU pipelines and graphics APIs like Vulkan, OpenGL, Direct3D, and OpenCL. You will solve complex problems regarding command processing, preemption, and context switching for high-performance mobile GPU IPs.

What you'll do

  • Design and develop control firmware for next-generation mobile GPUs, specifically for Command Processors and RunList Controllers.
  • Define and implement firmware for GPU execution, scheduling, context management, and system-level control.
  • Influence hardware-firmware interfaces and RTL design decisions to ensure scalable, production-ready GPU IPs.
  • Perform analysis and optimization of GPU execution to identify and resolve performance, latency, and utilization bottlenecks.
  • Develop RISC-V–based firmware to enable new scheduling, reliability, and power-aware execution features.
  • Drive the firmware lifecycle including architecture definition, bring-up, debugging, and validation.
  • Mentor junior engineers and contribute to a culture of technical excellence and innovation.

What we're looking for

  • Must have a Bachelor’s degree in Computer Science/Engineering with 10+ years of experience, a Master’s with 8+ years, or a Ph.D. with 6+ years.
  • Must have 8+ years of hands-on experience in firmware development with strong proficiency in C/C++/Assembly.
  • Must have strong expertise in GPU or SoC architecture, including command processors, control logic, scheduling, and hardware–software interaction.
  • Must have strong knowledge of RTL design, ASIC flows, Verilog, and SystemVerilog.
  • Must have working knowledge of GPU pipelines and graphics/compute APIs such as Vulkan, OpenGL, Direct3D, and OpenCL.
  • Must have hands-on experience with RISC-V–based microprocessors, including firmware development, bring-up, and debug.
  • Must possess excellent debugging, analytical, and problem-solving skills to identify bottlenecks and guide implementation.
  • Must be authorized to access information subject to U.S. export control laws.

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