Staff Engineer, GPU System Engineer

Samsung Electronics

Confirmed live yesterday High trust

Quick summary

Work type
On-site
Location
San Diego, CA
Salary
$167,800–$251,800 / yr
Posted
7 days ago
Freshness
Confirmed live yesterday
Closes
Mar 31, 2027

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $210k
This role $210k
$154k most similar roles pay here $265k

This role pays less than 52% of similar roles. Most pay $181,843–$238,250 — the shaded band above. At the midpoint, this role pays about $210k versus about $210k for comparable roles.

Based on 240 similar postings.

Employer

About Samsung Electronics

Samsung Electronics is a South Korean multinational corporation and a global leader in technology, specializing in consumer electronics, semiconductors, and home appliances.

Samsung Electronics currently has 104 open roles on FindRole.

Listed pay typically runs $117,000–$174,500 across 69 roles with salary data.

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At a glance

TL;DR · Staff Engineer, GPU System Engineer

Staff Engineer, GPU System Engineer joins the GPU Architect team to lead pre-silicon workload enablement and build verification infrastructure for next-generation GPU and system-level IP. This role involves developing scalable automation frameworks, creating workload capture and replay systems, and ensuring designs meet architectural specifications across emulation and silicon environments. The engineer will collaborate with cross-functional teams to identify bottlenecks, debug driver and compiler issues, and provide enriched content for performance predictability. Key technical requirements include proficiency in C++ and Python within Linux environments, along with experience in Vulkan, OpenGL, or OpenCL APIs. The role addresses the challenge of ensuring high-performance graphics and compute workloads meet architectural intent. Candidates must possess deep knowledge of GPU architecture, graphics pipelines, and microarchitecture behavior to solve complex problems involving Android system stacks and Linux kernel development.

What does a Engineer earn in California?

Median $212200 from 95 postings across 28 companies.

See salary data

What you'll do

  • Lead pre-silicon workload enablement for next-generation GPU and system-level IP.
  • Design and build verification infrastructure and automation frameworks for architectural validation.
  • Develop and maintain workload capture, replay infrastructure, and software middleware tools.
  • Architect and drive pre-silicon graphics workloads verification strategies and execution flows.
  • Analyze, correlate, and debug issues across Android systems, Vulkan drivers, and Linux kernels.
  • Provide enriched workload content to identify bottlenecks and debug driver or compiler issues.
  • Mentor engineers and advance pre-silicon driver and compiler verification methodologies.

What we're looking for

  • Bachelor's degree in Computer Science, Computer Engineering, or a related technical field with 6+ years of experience.
  • Master's degree with 4+ years of experience or a PhD with 2+ years of experience.
  • Strong understanding of GPU architecture, graphics pipelines, compute workloads, and microarchitecture performance behavior.
  • Strong hands-on programming experience in C++ and Python within Linux development environments.
  • Experience developing Vulkan tests, profiling infrastructure, automation frameworks, and workload characterization methodologies.
  • Strong experience analyzing and triaging issues in Android SW stack and Linux kernel in pre-silicon environments.
  • Familiarity with graphics and compute APIs such as OpenGL, Vulkan, OpenCL, or related GPU software stacks.
  • Authorization to access information subject to U.S. export control laws.

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