Gameplay Engineer
Electronic Arts
Quick summary
Market check
How this pay compares to similar roles
This role pays less than 89% of similar roles. Most pay $173,700–$235,750 — the shaded band above. At the midpoint, this role pays about $146k versus about $205k for comparable roles.
Based on 240 similar postings.
Employer
Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.
Electronic Arts currently has 39 open roles on FindRole.
Listed pay typically runs $141,400–$204,400 across 22 roles with salary data.
Most-posted roles
At a glance
Senior Procedural Technical Artist (Apex Legends) joins a multidisciplinary team focused on identifying and implementing procedural techniques across the franchise. This role involves developing and maintaining procedural workflows, designing artist-friendly tools for content generation like set dressing and destruction, and optimizing these systems for performance. The successful candidate will collaborate with artists, designers, and programmers to integrate these technologies into production while providing mentorship and documentation for the team. Technical requirements include proficiency in processing geometry and procedurally placing content using Houdini, Bifrost, or similar packages. Candidates must be self-supporting in Houdini, Python, VEX, and USD. The role addresses the specific challenge of modernizing content creation workflows by building scalable solutions that adapt to product needs without increasing art authoring burdens while balancing cost, risk, and technical trade-offs.
What you'll do
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