Senior Procedural Technical Artist

Electronic Arts

Confirmed live today High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Los Angeles, CAMadison, WIVancouver, British Columbia, Canada
Salary
$122,300–$170,700 / yr
Posted
102 days ago
Freshness
Confirmed live today

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $205k
This role $146k
$107k most similar roles pay here $269k

This role pays less than 89% of similar roles. Most pay $173,700–$235,750 — the shaded band above. At the midpoint, this role pays about $146k versus about $205k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 39 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 22 roles with salary data.

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At a glance

TL;DR · Senior Procedural Technical Artist

Senior Procedural Technical Artist (Apex Legends) joins a multidisciplinary team focused on identifying and implementing procedural techniques across the franchise. This role involves developing and maintaining procedural workflows, designing artist-friendly tools for content generation like set dressing and destruction, and optimizing these systems for performance. The successful candidate will collaborate with artists, designers, and programmers to integrate these technologies into production while providing mentorship and documentation for the team. Technical requirements include proficiency in processing geometry and procedurally placing content using Houdini, Bifrost, or similar packages. Candidates must be self-supporting in Houdini, Python, VEX, and USD. The role addresses the specific challenge of modernizing content creation workflows by building scalable solutions that adapt to product needs without increasing art authoring burdens while balancing cost, risk, and technical trade-offs.

What you'll do

  • Develop and maintain procedural workflows across the franchise to modernize content creation.
  • Design artist-friendly tools and markup for generating set dressing, buildings, greeble, and destruction.
  • Optimize procedural workflows to ensure fast execution and high-quality asset output.
  • Prototype new ideas and evaluate emerging technologies for production use.
  • Create clear documentation and guide artists on using procedural software techniques.
  • Develop scalable solutions that adapt to specific product needs without increasing art authoring burden.
  • Process geometry and procedurally place content using Houdini, Bifrost, or similar packages.

What we're looking for

  • Experienced production artist with a solid understanding of art fundamentals.
  • Deep understanding of game pipelines and workflows.
  • Technical proficiency in processing geometry and procedurally placing content using Houdini, Bifrost, or other packages.
  • Ability to design scalable solutions that adapt to specific product needs without increasing art authoring burden.
  • Ability to demonstrate a pragmatic approach to cost, risk, and tradeoffs when considering new technology.
  • Self-supporting in Houdini, Python, VEX, and USD.

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