Tools Developer

Electronic Arts

Confirmed live today High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Vancouver, BC, CanadaChatsworth, CAMontreal, QC, Canada
Salary
$122,300–$170,700 / yr
Posted
21 days ago
Freshness
Confirmed live today

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $172k
This role $146k
$112k most similar roles pay here $219k

This role pays less than 60% of similar roles. Most pay $136,025–$208,800 — the shaded band above. At the midpoint, this role pays about $146k versus about $172k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 39 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 22 roles with salary data.

Most-posted roles

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At a glance

TL;DR · Tools Developer

Développeur.se d’outils / Tools Developer (Apex Legends) joins the Respawn team to develop world-class content authoring tools for Apex Legends. This role involves designing, building, and maintaining editors, compilers, previewers, and debuggers while streamlining end-to-end asset creation workflows in collaboration with developers and technical artists. The position requires maintaining and extending content compilation pipelines, including data validation, baking, and packaging for runtime use. Candidates must possess excellent C++ and 3D math skills, along with experience in level design, art, animation, and other game engine content workflows. Required competencies include knowledge of performance optimization, software development principles, and UI frameworks. Preferred technical skills include experience with graphics APIs, C#, Python, and DCC tools to resolve complex problems and reduce technical debt across the suite of tools used by internal content teams.

What you'll do

  • Design, build, and maintain editors, compilers, previewers, debuggers, and other tools for content teams.
  • Partner with developers and artists to define and streamline end-to-end asset creation workflows.
  • Maintain and extend content compilation pipelines including data validation, baking, and packaging.
  • Fix bugs and reduce technical debt across the entire content authoring tools suite.
  • Resolve issues reported by content creators to unblock their daily production work.
  • Translate user feedback from content creators into high-quality tool improvements.
  • Break down complex development problems into scoped plans with identified risks and tasks.
  • Use telemetry and user feedback to prioritize work and measure the impact of changes.

What we're looking for

  • Excellent C++ and 3D math skills.
  • 5+ years of experience building editors, systems, and engines for game development with shipped projects using large, mature codebases.
  • Strong experience with level design, art, animation, and other content workflows in a game engine.
  • Familiarity with commercial and proprietary game engines and their toolchains.
  • Knowledge of software development principles, performance optimization techniques, and design patterns for user-facing applications.
  • Experience with UI frameworks and an understanding of UX best practices.
  • Experience working with graphics APIs (preferred).
  • Experience building tools in C# and Python, or experience working with DCC tools (preferred).

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