Senior Graphics Driver Engineer

Nvidia

Confirmed live today High trust

Quick summary

Work type
On-site
Location
Santa Clara, CA
Salary
$152,000–$241,500 / yr
Employment
Full-time
Posted
16 days ago
Freshness
Confirmed live today

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $206k
This role $197k
$141k most similar roles pay here $257k

This role pays less than 53% of similar roles. Most pay $177,250–$235,750 — the shaded band above. At the midpoint, this role pays about $197k versus about $206k for comparable roles.

Based on 240 similar postings.

Employer

About Nvidia

Nvidia is a leading designer of graphics processing units (GPUs) and system-on-chip units, powering gaming, professional visualization, data centers, and artificial intelligence workloads. Industry: Semiconductors & AI Computing

Nvidia currently has 1150 open roles on FindRole.

Listed pay typically runs $184,000–$287,500 across 912 roles with salary data.

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View all roles at Nvidia

At a glance

TL;DR · Senior Graphics Driver Engineer

As a Senior Graphics Driver Engineer, you will join the team to develop and optimize graphics software while analyzing real-world application workloads for professional design, engineering, digital content creation, and visualization. You will be responsible for designing experiments to isolate bottlenecks, debugging performance regressions, and creating tools, scripts, and automated workflows using AI-assisted techniques. Your daily work involves profiling graphics API workloads using traces and performance counters, collaborating with hardware teams to implement improvements, and developing workstation benchmarks that capture real-world behavior. The role requires proficiency in C/C++, Python, or Perl, along with experience in Windows OS environments and source-control systems like Perforce or Git. You will utilize knowledge of computer architecture and graphics APIs such as OpenGL, Direct3D, or Vulkan to solve complex technical problems within the workstation technology domain.

What you'll do

  • Develop, debug, and validate graphics software to improve professional application performance on NVIDIA GPUs.
  • Analyze workstation applications to identify opportunities for improving performance and user experience.
  • Design experiments and develop analysis techniques to isolate complex application-performance bottlenecks.
  • Profile application and graphics API workloads using traces, performance counters, and other analysis tools.
  • Create tools, scripts, and automated workflows, including AI-assisted techniques, for performance analysis and regression detection.
  • Collaborate with internal teams to evaluate and deliver measurable hardware and driver improvements.
  • Develop representative workstation benchmarks that capture meaningful real-world application behavior.

What we're looking for

  • BS, MS, or PhD in Computer Science, Software Engineering, Computer Engineering, or a related field (or equivalent experience).
  • Strong C/C++ programming skills.
  • 5+ years of experience with software performance analysis, profiling, optimization, or debugging.
  • Understanding of computer architecture, operating systems, and how applications interact with graphics APIs and GPU hardware.
  • Familiarity with source-control systems such as Perforce or Git.
  • Experience with software development methodologies such as design reviews and code reviews.
  • Ability to develop and debug software in a Windows OS environment.
  • Knowledge of graphics APIs (OpenGL, Direct3D, Vulkan), low-level systems, or scripting in Python/Perl (preferred).

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