Senior Game Designer

Electronic Arts

Confirmed live yesterday High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Redwood City, CAVancouver, British Columbia, Canada
Salary
$141,400–$204,400 / yr
Posted
2 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $179k
This role $173k
$122k $222k
below market most similar roles pay here above market

This role pays less than 51% of similar roles. Most pay $149,500–$209,100 — the blue band above. At the midpoint, this role pays about $173k versus about $179k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 42 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 28 roles with salary data.

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View all roles at Electronic Arts

At a glance

TL;DR · Senior Game Designer

The Senior Game Designer joins the team to own the structures that transform mechanics into gameplay and creation into community. You will design, model, and maintain scalable systems governing progression, economies, rewards, and rulesets, specifically focusing on creator-facing systems for building, sharing, and securing content. Your daily work involves aligning systems with engine architecture and data pipelines, defining schemas, and refining player journeys. You will utilize Python, SQL, and engine scripting like Lua, Blueprint, or C# to build data-driven systems. Key responsibilities include running agent-driven simulations to stress-test economies and designing safety constraints for user-generated content. You must apply quantitative modeling, telemetry, and analytics tools within a AAA environment to mitigate systemic risks and ensure stable, engaging experiences for millions of players.

What you'll do

  • Design, model, and maintain scalable game systems including progression, economies, and rulesets.
  • Align systems design with engine architecture and data pipelines to define schemas and config structures.
  • Refine player and creator journeys across multiple sessions and the entire player lifetime.
  • Define telemetry, KPIs, and health metrics to analyze the performance of shipped systems.
  • Run agent-driven simulations of player personas and economies to identify balance issues and failure states.
  • Design rules, permissions, and safety constraints for creator-made content and agentic tools.
  • Create system diagrams, flow models, and automated balance and data-validation test suites.

What we're looking for

  • 8+ years of professional game design experience owning progression, economy, or rules systems in a AAA engine.
  • Experience with quantitative modeling including probability, statistics, and simulation.
  • Scripting and data skills in Python and SQL, plus engine scripting in Lua, Blueprint, or C#.
  • Working knowledge of gameplay domains including character, controls, UI, physics, and animation.
  • Experience using AI coding or agentic tools in a real production or analysis workflow.
  • Experience with telemetry and analytics tooling to define events and turn data into design decisions.
  • Proficiency with design tools like Miro and Figma, and VCS tools like Perforce or Git.
  • Experience with live-service economy design, trust and safety systems, or AI/LLM scoring rubrics (preferred).

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