Senior Software Engineer, Gameplay & Experience

Electronic Arts

Confirmed live yesterday High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Redwood City, CAMontreal, Quebec, CanadaVancouver, British Columbia, Canada
Salary
$141,400–$204,400 / yr
Posted
7 days ago
Freshness
Confirmed live yesterday

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $179k
This role $173k
$106k most similar roles pay here $248k

This role pays less than 58% of similar roles. Most pay $151,000–$206,450 — the shaded band above. At the midpoint, this role pays about $173k versus about $179k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 27 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 16 roles with salary data.

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At a glance

TL;DR · Senior Software Engineer, Gameplay & Experience

As a Senior Software Engineer - Gameplay & Experience, you will join the team to develop and architect new gameplay experiences while refining existing ones through play tests and feedback sessions. You will build and maintain performant, stable features aligned with core engine architecture, implement telemetry for feature tracking, and create wireframes and automated test suites. The role involves navigating large codebases to contribute to engine, content, agentic, and research initiatives. You will utilize C++, AAA game engines like Frostbite, Unity, Unreal, or Godot, along with tools such as Miro, Figma, Jenkins, GitLab, Perforce, and Git. Your work focuses on the technical implementation of gameplay domains including character systems, camera, controls, UI, audio, lighting, animation, shaders, VFX, ray casting, splines, and physics fundamentals to enhance player journeys.

What does a Software Engineer earn in California?

Median $214000 from 830 postings across 69 companies.

See salary data

What you'll do

  • Build and maintain performant, stable, and engaging gameplay features.
  • Align feature implementations with core engine architecture and technical strategy.
  • Refine user journey requirements using engineering and gameplay guidance.
  • Implement telemetry and analytics integrations for feature tracking and visibility.
  • Contribute to engine, content, agentic, and research initiatives to build scalable solutions.
  • Identify gameplay technical risks and provide clear mitigation plans for architectural pitfalls.
  • Create wireframes and automated test suites for gameplay systems.

What we're looking for

  • 8+ years of professional software engineering experience including work with AAA game engines.
  • Experience working with large C++ codebases.
  • Experience implementing or designing gameplay features.
  • Proficiency in one or more gameplay domains such as character, camera, controls, UI, audio, lighting, animation, shaders, VFX, ray casting, splines, or physics.
  • Ability to navigate unfamiliar areas of a large codebase and become productive quickly in tools, pipelines, or runtime systems.
  • Experience collaborating with others to refine product vision research goals into production-ready engine features.
  • Proficiency in CI/CD tools like Jenkins or GitLab.
  • Proficiency in VCS tools such as Perforce or Git.

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