Software Engineer II, Agentic Workflows

Electronic Arts

Confirmed live today High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Redwood City, CAMontreal, Quebec, CanadaVancouver, British Columbia, Canada
Salary
$104,500–$142,800 / yr
Posted
7 days ago
Freshness
Confirmed live today

Market check

Salary context

Below market

How this pay compares to similar roles

Similar $182k
This role $124k
$91k most similar roles pay here $227k

This role pays less than 90% of similar roles. Most pay $149,000–$214,000 — the shaded band above. At the midpoint, this role pays about $124k versus about $182k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 27 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 16 roles with salary data.

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At a glance

TL;DR · Software Engineer II, Agentic Workflows

As a Software Engineer II - Agentic Workflows, you will join the team to build an agentic harness that transforms intent into working games while developing loops for agents to write, run, evaluate, and repair their own work. You will be responsible for building and extending tools for game logic generation, including tool orchestration, context management, and engine integration. Your daily work involves implementing safety guardrails like sandboxed execution and IP checks, as well as creating automated regression suites to validate agent outputs. You will collaborate with researchers and designers to turn prototypes into production-ready features. The role requires expertise in C++, Python, and experience with agentic workflows such as Claude Code or Codex. You must possess skills in context engineering, graph engineering, and long running workflow orchestration within a AAA game engine environment.

What does a Software Engineer earn in California?

Median $214000 from 830 postings across 69 companies.

See salary data

What you'll do

  • Build and extend an agentic harness for game logic generation including tool orchestration and context management.
  • Integrate creator-focused systems into the core engine architecture to enable generative creation workflows.
  • Implement safety guardrails such as sandboxed execution, permissioned tool access, and content-safety checks.
  • Develop evaluation systems to verify that generated content compiles, loads correctly, and maintains performance standards.
  • Create automated regression suites to gate changes within the agentic harness.
  • Design extensible interfaces to allow rapid iteration on new technologies while maintaining architectural integrity.
  • Productize new technologies within the engine to improve both architecture and creator experience.

What we're looking for

  • 3+ years of software engineering experience with AAA game engines like Frostbite, Unity, Unreal, Godot, or proprietary systems.
  • Expertise in C++.
  • Experience with Python.
  • Experience with agentic harnesses and workflows such as Claude Code, Codex, or Opencode.
  • Experience with context engineering, graph engineering, and long running workflow orchestration.
  • Experience with one or more game engine development domains including gameplay, simulation, systems, content pipelines, and performance-critical systems.

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