Senior Software Developer, Gameplay and Experience

Electronic Arts

Confirmed live today High trust
Hybrid

Quick summary

Work type
Hybrid
Location
Redwood City, CAMontreal, Quebec, CanadaVancouver, British Columbia, Canada
Salary
$141,400–$204,400 / yr
Posted
21 days ago
Freshness
Confirmed live today

Market check

Salary context

Competitive pay

How this pay compares to similar roles

Similar $164k
This role $173k
$109k $220k
below market most similar roles pay here above market

This role pays more than 57% of similar roles. Most pay $149,500–$177,625 — the blue band above. At the midpoint, this role pays about $173k versus about $164k for comparable roles.

Based on 240 similar postings.

Employer

About Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games for consoles, mobile, and PC under franchises including FIFA, Madden NFL, The Sims, Apex Legends, and Battlefield.

Electronic Arts currently has 41 open roles on FindRole.

Listed pay typically runs $141,400–$204,400 across 28 roles with salary data.

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At a glance

TL;DR · Senior Software Developer, Gameplay and Experience

Développeur.se de logiciels sénior.e - jouabilité et expérience joins the team to build and maintain performant, stable, and engaging gameplay features. Reporting to the Technical Director, you will architect new gameplay experiences, refine existing ones, and align implementations with core engine architecture. Your daily work involves identifying technical risks, creating wireframes, and implementing telemetry for feature tracking. You will collaborate with designers and researchers to transform product vision into production-ready engine features. The role requires 8+ years of experience with AAA game engines, large C++ codebases, and domains like character, camera, controls, or physics. You must be proficient with tools including Miro, Figma, Jenkins, GitLab, and Perforce. This role specifically addresses the technical challenge of creating scalable, creative expression tools for player-made content.

What does a Software Developer earn?

Median $149350 from 80 postings across 15 companies.

See salary data

What you'll do

  • Build and maintain performant, stable, and engaging gameplay features.
  • Align feature implementations with core engine architecture and technical strategy.
  • Refine user journey requirements using engineering and gameplay guidance.
  • Implement telemetry and analytics integrations for feature tracking and visibility.
  • Contribute to engine, content, agentic, and research initiatives for scalable solutions.
  • Identify gameplay technical risks and provide clear mitigation plans.
  • Create wireframes and automated test suites for gameplay systems.

What we're looking for

  • 8+ years of professional software development experience.
  • Experience with AAA game engines such as Frostbite, Unity, Unreal, Godot, or proprietary engines.
  • Experience with large C++ codebases.
  • Experience implementing or designing gameplay features.
  • Proficiency across one or multiple gameplay domains like character, camera, controls, UI, audio, lighting, animation, shaders, VFX, ray casting, splines, or physics fundamentals.
  • Experience navigating unfamiliar areas of a large codebase and becoming productive quickly in tools, pipeline, or runtime systems.
  • Experience collaborating with others to refine product vision research goals into production-ready engine features.
  • Experience with design tools such as Miro and Figma.
  • Experience contributing to engine architecture or developer-facing platforms.
  • Proficiency in CI/CD tools such as Jenkins or GitLab.
  • Proficiency in VCS tools such as Perforce or Git.

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