On-device ML Performance Engineer, Graphics, Games and Machine Learning
Apple Inc
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How this pay compares to similar roles
This role pays more than 56% of similar roles. Most pay $169,275–$254,750 — the shaded band above. At the midpoint, this role pays about $214k versus about $212k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 1984 open roles on FindRole.
Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.
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At a glance
The On-device ML Infrastructure Engineer (Orchestration & Performance) joins the On-device Machine Learning team to build essential infrastructure for executing machine learning models across various Apple devices. This role focuses on core runtimes, where you will drive full-stack changes through the OS and tooling to deploy large state-of-the-art models across the Apple Silicon ecosystem. You will collaborate with model authoring, compiler, and runtime teams to improve stability and performance while implementing mechanisms for efficient model orchestration. Key responsibilities include making changes to MLIR-based compilers and developing tools for model compression and acceleration. The role requires proficiency in Python 3, C++, and Swift, along with familiarity with PyTorch, common ML architectures, GPU/CPU/Neural Engine programming paradigms, and kernel writing. This work supports core features like Siri, Camera, and the Apple Intelligence ecosystem.
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