On-device ML Performance Engineer, Graphics, Games and Machine Learning
Apple Inc
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How this pay compares to similar roles
This role pays more than 82% of similar roles. Most pay $202,800–$254,750 — the blue band above. At the midpoint, this role pays about $267k versus about $229k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3497 open roles on FindRole.
Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.
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At a glance
The On-Device ML Engineering Manager (Tools & Services) leads the Performance Tools and Services team to develop infrastructure making on-device machine learning performance measurable and improvable. You will manage a diverse team of engineers building frontend web services for model introspection, backend services, and an on-device toolchain that gathers low-level performance data. The role involves owning the infrastructure for running ML inference across device fleets and improving the workflow from model authoring to performance profiling. Key requirements include proficiency in Python, Swift, Objective-C, or C/C++, along with experience in PyTorch, Core ML, Win ML, ONNX, TF Lite, or ExecuTorch. You will solve technical problems by connecting low-level signals to framework-level semantics using MLIR and LLVM compiler technologies to optimize model execution on hardware.
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