On-device ML Performance Engineer, Graphics, Games and Machine Learning
Apple Inc
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How this pay compares to similar roles
This role pays more than 80% of similar roles. Most pay $197,631–$257,237 — the shaded band above. At the midpoint, this role pays about $267k versus about $227k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 1984 open roles on FindRole.
Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.
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At a glance
As the On-Device ML Engineering Manager (Tools & Services), you will lead a diverse team focused on building infrastructure that makes on-device machine learning performance measurable, understandable, and improvable. You will manage engineers developing frontend web services for model introspection, backend services, and an on-device toolchain designed to gather low-level performance data and associate it with high-level PyTorch framework operations. The role involves overseeing the infrastructure required to run ML inference across fleets of devices while improving the iterative workflow from model authoring to performance profiling. You will utilize skills in Python, Swift, Objective-C, or C/C++ to support tools involving Core ML, Win ML, ONNX, TF Lite, ExecuTorch, and MLIR or LLVM compiler technologies. This role solves critical problems in the research-to-production lifecycle for on-device machine learning models across various hardware platforms.
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