On-device ML Performance Engineer, Graphics, Games and Machine Learning
Apple Inc
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How this pay compares to similar roles
This role pays less than 51% of similar roles. Most pay $188,912–$254,750 — the shaded band above. At the midpoint, this role pays about $214k versus about $222k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 1984 open roles on FindRole.
Listed pay typically runs $175,000–$277,600 across 1590 roles with salary data.
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At a glance
The On-device ML Performance Engineer, Graphics, Games and Machine Learning joins the On-device Machine Learning team to optimize the research to production lifecycle of machine learning models. You will analyze latency, memory, power, and numerical correctness for models running on Apple SoCs while ensuring the software stack leverages hardware capabilities through techniques like quantization and sparsity. Day-to-day responsibilities include performing deep analysis of model architectures, developing tools and scripts to report performance metrics, and managing model conversions and compilations. You will work with PyTorch, MLX, CoreML, Metal Performance Shaders, and other frameworks while utilizing Python, C++, and shell scripting. The role addresses the technical challenge of optimizing inference for complex models like LLMs and Diffusion models across CPU, GPU, and Apple Neural Engine hardware to achieve high performance and energy efficiency on mobile and desktop devices.
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