On-device ML Performance Engineer, Graphics, Games and Machine Learning
Apple Inc
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How this pay compares to similar roles
This role pays more than 53% of similar roles. Most pay $191,787–$254,750 — the blue band above. At the midpoint, this role pays about $214k versus about $223k for comparable roles.
Based on 240 similar postings.
Employer
Apple Inc. is a multinational technology company known for designing and manufacturing consumer electronics, software, and online services, including the iPhone, Mac, iPad, and App Store. Industry: Consumer Electronics & Software
Apple Inc currently has 3497 open roles on FindRole.
Listed pay typically runs $174,149–$277,600 across 2702 roles with salary data.
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At a glance
The On-device ML Performance Engineer, Graphics, Games and Machine Learning joins the On-device Machine Learning team to optimize the research to production lifecycle of models on Apple hardware. This role involves analyzing latency, memory, power, and numerical correctness of machine learning models running on Apple SoCs. You will implement models into the software stack for optimum performance, focusing on quantization, sparsity, and accuracy tradeoffs. Daily tasks include scripting, coding, model conversions, and developing debug tools to report performance metrics for CPU, GPU, and Apple Neural Engine. You will utilize Python, C++, PyTorch, MLX, and CoreML to solve hardware-specific inference challenges. The work requires deep expertise in computer architecture, compilers, and operating systems to ensure the software stack fully leverages Apple Silicon capabilities.
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